Meh played one match, that was enough for me. OP sits on cap point... takes zero damage. All 5 of my team attacking a single OP who is taking no damage... even with build for piercing damage and he never dips past his yellow temp HP. That was all the experience I needed for PvP, won't bother doing it again with balance…
Call me dense, but wouldn't it have been a better "nerf" to DH to just make it so it only gives kill credit if the mob is the same or higher level than you instead of completely changing the enchant... silly me. It would prevent the "botting" of killing mobs that are far under your level and instead force you to farm…
Yes... please just institute a timer for the spawn room or something.... like maybe if someone is in the spawn room for an accumulated time of 90 seconds during a run that they are barred from going back in for a day... or something! Nothing like wasting 20 minutes of time because of a few people not participating. And it…
I would prefer if there was a better way of leveling the artifact gear.. for instance did you know that upgrading an artifact with an artifact only yields the same rp as a lesser stone.. meh. Back to grinding dragon runs *sigh*