This must be so damn hard to compare values and print out the result… In case u dont know, i spend some days figuring out the formula for you, it goes like this: Δ = new - old
Im currently playing the vanguard. Well, playing is little bit exaggerated, trying to survive is a better fitting term. All my feats are completely useless, because they boost powers I dont use. Any update for the vanguard would be nice, I currently just found combinations that more or less suck :/
Tried it a couple of times, those axe-pendulæ are completely unpredictable. Sometimes they hang mıdair for some second-fractions, sometimes they shoot you away even if they clearly dont hit, sometımes they hit you but you still can go thru. Stopped playing this shıt.
As soon as you come to Mod 16, you'll find all your companions items (30) in your chars inventory. Please put them in mail and send them to us, dont pollute our inventory. And as you effectively steal us 24 item slots, please give each char 30 items more mailspace. I 'woke' up with a full inventory and 18 Items in overflow…
Let me correct your picture: So I walk into a store, buy an umbrella made of some synthetic material, then this stores management *somehow* changes the laws of physics and now the rain passes thru my umbrella. But hey, they offer me now a new one of some exotic material, that will shield the rain.
Some Foundry suggestions:* Free editable encounter abilities on up to 5 enemies. Each ability has a kind of point-value (like itemlevel on gear). Defeating an encounter gets you that points in relation to players current item-level. Those encounters are considered bosses and have the big health bar. * Up to 5 reward chest,…
They haven't even figured out how to make a game that kind of unbotched that I actually would give them some money for it, and you expect them to get an economy straight?
Instead of system determing, what my playstyle is, or strage people with arbitrary expectations of my playstyle, why not queue for position?: Tank -> needs to receive certain amount of damage (blocked+reflected counts of course), Healer -> needs to heal certain amount of hitpoints, Killer -> needs to deal certain amount of…
How about this: As the zone has a zone-wide hoard-percentage-counter, make the dragons also kind of zone-wide: - They appear in all zones for just 2min simultaneously. - They're really, really tough. - Reward is given to all players participating after those 2min depending on how many dragons have been killed in all zones…
I second that the overall approch to needed_level is HAMSTER°. Remember the last level-increase (Elemental Evil), that almost obsoleted every single purple item? How about this: - Exept tools and potions, instead of giving items a needed level, give them a needed property (needs STR 16 etc.) - let all values (defense,…
Profession resource system is WAY to cluttered. Either remove half of the resources and give +2 and +3 versions of the other half instead, resulting in more flexibility of what to craft, or drastically increase stack size produced. For example: instead of getting one batch of blackiron scales from an ingot, get 1-10,…
Thats highlighting the problem. Modules should add content, perhaps new game aspects (jumping like in spinward rise, poison attack or damage and resistance based on damage types) but should not change game stat boundaries. Those should be well thought, calculated and just tweaked on errors. Making everything get absurdly…
Yeah, another pointless vote with just 2 options quacksalvering with a broken system. Didnt vote. Those two links show how to do it: Balance those 48 setups before freaking the game further up LET US HELP!
1,000 = 1k (kilo) = thousand 1,000,000 = 1,000k = 1M (mega) = a million 1,000,000,000 = 1,000M = 1G (giga) = thosand millions = a milliard 1,000,000,000,000 = 1T (tera) = a billion = a million to the power of two (bi) 1,000,000,000,000,000 = 1,000T = 1P (peta) = thosand billions = a billiard 1,000,000,000,000,000,000 = 1E…
You can only do this by selecting where you fight and against whom. It' the only way. Otherwise, this would lead to huge exploits: Let's say, the deal would be Player chooses *easy* and will get damg*2 and def*2, so it will be lot easier for him to kill boss BigIgor. Of course, to stop players from all farming at *easy*,…
The difference between your character level and the level(s) of your enemies should be that sliding level of difficulty. You're level 49 and dont wanna have a though fight? Simple: circumstep that level 56 oger at the hill to the north. You wanna instead feel like the superhero incarnate? Well, there is a lair of mutated…
Im not going to discuss this, i simply want you or whoever here is overstepping the rules of civilised behaviour in discussion to stop it. I can understand that some threads need moderation, but that DOES NOT INCLUDE removing negative feedback, espicially if it is true. Dont be part of the problem, help us in becoming part…
The changes in invocation show us they are not even aware that most people dont use this midieval am/pm-system anymore. Dont overstrain them with different time-zones :D
*sight* again, this time even with underlining: Enemies EXEPT bosses/Titans/Gods/etc. should follow THE SAME rules that players follow. That expands to powers, stats, movement and all other aspects of the game. You cant have a balanced game when a lvl35 evilMage is wielding a much lesser kind of fireball than the player…
It simply should reset 3 events after it reaches 100%, so that there is enough time for those contributing to actually have some use of it and still a reasonable time to contribute.
Either you're not able to understand what i wrote or your trolling. In first case your quest is: Read it again. Think of it. If you still have questions, read it again. if you STILL have questions, ask me, i think everyone else understands.
The whole snip-and-your're-now-lvl-60 is one of the problems of this game. It renders all profession item useless. Logical solution: Make EVERY quest-reward multiplied by 10% (!). Bring foundry back on and introduce much more quests. That would introduce a much less interesting game for players starting a new char you…