There are pros and cons to scaling around the existence of dedicated tanks and healers, and I honestly think NW would work best to pick a side. With the dungeon and skirmish assembly as they are, they should lean on the side of the trinity. GW2 can't afford to have a dungeon finder, because there is no dedicated tanking or…
Honestly, that is the biggest disappointment, and I can't think of any good reason to limit the imaginations of the foundry community in this way. If it can be seen in the game, it should be usable in the foundry. Who cares that it scales to be soloable? The best stories come from the best monsters! Not to mention VARIETY…
I can see how a percentage heal would be really useful. I really hope the zen-purchased healer gets an update. It's kinda bad that it's essentially a dead-end currency sink. A currency most often acquired with RL cash.
I was aware of the numbers, and was afraid that it would equate to "level cap." How can a 30th level "healer" be better than a 60th level "vamp healer/protector" in doing level 30+ content?
That's pretty much the long and the short of it, yes. Everyone can do damage. Only one class can "save your potions," to an extent, for the entire group. This isn't GW2, where everyone is a self sufficient node of survival (for the degree of crazy that happens in group content) with no considerable outgoing healing. GW2's…
I honestly and sincerely hope you are right in your application of the word "some." I've been through a lot of games, and my experience tells me that this won't stay quiet long. I still think that a proactive solution, on NW's end, is needed on this front. I don't know what that solution is, but the easiest one is "a…
Haha I have always used "effortconomical" with heavy air quotes because I knew I was making it up... now I have a new term to look up and substitute! :D
We are in agreement on this. That being said, MMORPGs have taught me that there are two definitions of "required:" what the devs tell you CAN possibly be done, and what the unquestionably min-maxing (in resources and in effort) gamer community has largely decided SHOULD be done within the perceived value of their time.…
I have yet to run a group with any companions. Just hit 15 today. I personally am seriously considering the zen-purchased cleric companion, but the official wiki itself cautions not to buy it lol!
It's not just skill, it's resource management, a cornerstone ethic of any RPG. Healer present = reasonable resource management. Most healing is in ever-replenishing resources. Healer absent/inactive = resources consumed at an alarming, solo-like rate. Potions going like candy There is no deserter debuff, the healer-less…
Thank you for underscoring the distinction of premades Vs PUGs, and yes, knightfalz, you are absolutely right in every way when it comes to guild groups and premades, where you have a degree of... cohesion and an expectation of communication, but my entire point addresses the tone of the "grab and go" nature of…
Noooo, I want the game to come to grips with how it has scaled itself around the weighty presence of a healer, OR change that weight, and the tone of the entire game. I'd be cool with either solution, but blinking at each other in the middle is going to get a lot of groups bailed on.
My first cloaktower run, I made sure to be encouraging to the healer, largely because, well, I'm a nice guy, but also because of my observations that they are NEEDED and are in for a rough ride in this game because of how contextually weighty they are. Earlier in the evening, a skirmish run fell apart because the healer…
Which is absolutely your right. It's also everyone else's right to leave if they feel they're using too many personal resources with a walking fountain of health in the party. And I haven't seen the finder fill gaps in an existing skirmish. See I actually think you really do have a right to your perspective here... I'm…
OR: Every group without a healer falls apart, and every healer that queues randomly walks into a situation where everyone is dependant on them, and perhaps stop queueing, and the "finder" features collapse. The alternative is to put a healer in every group, and standardize the difficulty, as the community will perceive it,…
Which is what I thought this game would be... until I ran with no healer. Make no mistake, if I had any reason to expect coherence, communication or cohesion from the other four people I'd get in a F2P dungeon/skirmish finder, the scenario you lay out would probably work, but let's be real, that's not happening. The sheer…
There's a special currently in play for BONUS zen, and in the list of payment options that are eligible for the bonus zen, credit card is not included. You can buy zen with a CC, but you won't get the bonus of the special. http://nw.perfectworld.com/news/?p=864341 When I asked on twitter about this, I got the following…