Sounds to me like someone who plays a TR, recognizes how broken they are compared to his opponents, and admits they need fixed. Most players are far too selfish to ever admit their own class is broken. They'll defend it against all takers. It's simply common practice. When someone speaks against their own class, though ...…
In many, many traditional MMO's, it's common to have to pull mobs in small doses in order to control the fight. I had the exact same discussion with my first guild, trying to figure out who was pulling. It just so happens that NWO is on easy mode, and there is no need for more complex strategies or prior planning. Roles…
Neverwinter is definitely more focused on damage output than finding ways to mitigate damage input. Because of such, gear of the individual because the second most important factor in the difficulty of content. The first being group composition, as certain classes (GF, HR, GWF) are naturally poorer choices than, say,…
Thats a tougher question. I'm currently rebuilding my specs on PC. There has been some changes, particularly to our threat generation and the Instigator line of feats, that I haven't fully explored. I personally will probably go back full sentinel Iron Vanguard. It doesn't deal the most damage, but It's tanky as hell and…
I once caught and reported a rogue from a rather infamous guild who, during the middle of a fight, went damage immune and instantly regen'd what health he had already lost. It was so obvious it wasn't even funny. I think he was using unauthorized programs, personally. I have witnessed the instant regen from GF's more than…
Agreed. Some type of matchmaking mechanic that rates gear, win/loss record and team composition would be awesome. It *might* even actually increase PvP involvement. Matchmaking is meant to make you feel like you're winning half the time, losing half the time. That's when it's doing it's job. When the fights are fairly…
PC did have an issue with GF's where they would go from 20% health back to max. Never could figure out if it was a bug or bad design, but it did make running up against a GF rather frustrating. As if stun chaining wasn't already their problem. Of course, as I generally play GWF's, I've never been one-shot by a GF. They can…
I'll admit this: getting through the dungeon queue as a GWF is difficult. But it kinda is for everyone except clerics or soon-to-be paladins. Since OP's and GF's are both better tanks than us (OP looking to be a great mob tank with their AOE threat, and GF having their superior mark ability for direct targeting) (also op…
I've maxed three GWF 60's on PC, and am leveling one now for Xbox One. All in all, Great Weapon Fighters are a gem and my favorite class and playstyle in the whole game. In PvE we're burst tanking off-tanks, and with a few good control moves, we can do a great job keeping our healers and wizards free of threats so that…
I'm seeing that GF will have more damage output, more single-target aggro management, and more specified single-target damage reduction. Plus I can't forget control functions with threatening rush, etc. On paper, they seem to be an ideal 'one-mob' or 'boss' tank. Paladin is actually looking to be a good off-tank/backup…
I've brought a group of friends into the console world with this launch. If we get into PVP as a whole, then maybe I'll dip again. Or I might settle for some guantlegrym and that new mode. PvP in this game was fun, but it isn't the best I've seen. We'll see what's changed in a year when I get there.
While the advice is solid, I meant it more as a joke. Figured someone might recognize the gamertag a little, hehehe ... Ah well. I've already got two characters going. My traditional skirmisher GWF will be rebuilt as I compensate for any gear and skill changes since Module 3 (when I left for ESO), and I've got a scourge…
It was pretty interesting to watch all those lockboxes. And capped shards over and over. I lost count of how many shards I had to scroll through to get a low pop server. Opening day was popular, for sure.
Agreed with this. A smartglass function to handle minimap, inventory, class layout and the like would be amazing. Could be combined with sword coast adventures for more awesomeness. And a keyboard function outside of XBOX's default one. I like the idea alot. And knowing Cryptic, lets just assume it would link heavily to…
Some believe that PvP should be as separate and distinct from PvE as possible. Different stats, different gear, even different power effects. This helps players who love to only pvp, or only pve, and who don't want any cross-over. Others, like me, feel that when they try so hard to separate the two, they do more to…
Personally, this whole thread was a big disheartening blow for me. First, my account was robbed and I lost about 40k in AD overall (thanks for quick GM support, that's ALL I lost). Then I think about getting the Acolyte of Kelemvor, and even get the money on my little debit card. But reading these changes, I realize I…
1. Do you think PVP is currently broken? - No. I think PvP is currently limited by game type and environments, but not mechanics. 2. Should PVP become more reliant to group synergy? - Yes. Any changes should make buffs, debuffs and heals more valuable, so that those class archetypes that don't focus on damage have more…
One of my favorite 'private' places used to be the library, but then they moved the artifact quests there. Now, it's the alteration house, where you go to change your appearance? Nice location, almost nobody ever goes there. For an outdoor spot, I jump on the awnings above Rhix and the AD vendor and just watch everyone run…
Agreed with many other posters here. Don't buy keys, buy a mount outright. It can be used by each character on your account from here on out, and the cheapest purple I believe is 2500 zen (the armored horse, whichever it's real name is in-game). Which is also why you see so many people on it. Use the lockboxes if you want…
Valdred, you pretty much called it. People don't see trade offs. Any player who tells you that there is only one build for GWF's obviously has not experience outside the forum build template he copied his argument from. I play extreme destroyer AND sentinel builds, with completely different gear choices and playstyles.…
I'm of two boats, and in my mind, two differing viewpoints: - In PvE, it doesn't matter what you look like. Allow players to customize, hide, replace and alter any part of their gear. Allow them to turn off their enchantments, or choose a lower level. It's your character, made as you see fit. - In PvP, it *MAY* matter. I'm…
The Valiant duelest set has always been a very solid set for us. Of all the classes, I would argue that GWF have the best assortment of options, with no one (or more, in the case of DC's) set being completely useless/underpowered. This will make that set even MORE effective. While I'm not sure if these changes are going to…
I'm not sure if we're reduced. My destroyer's output, though, doesn't match my sentinels survivability/regen build. The sentinel can average five to ten kills in a game with no deaths, usually weaker links and poor players. The destroyer averages 10 to 15, but my deaths increase alot. The overall tradeoff between kills and…
It's in my standard rotation on both my destroyer and sentinel builds. It's a major hp mover and helps with their sustainability. And I'm neither trolling, nor new. My destroyer rotation is takedown, restoring strike, flourish. I will switch restoring strike for IBS or roar, or in rare GG cases mighty leap, but it is a…
Honestly, I could handle the current balance, if these three points were met in some shape, form or fashion. Please, Cryptic: don't waste a whole module on this. These are simple additions, not requiring the loss of six months worth of content.