Thanks for the feedback. In the goblin camp, I tried to adjust a meat-filled barrel and a cooking fire that looked like they were hovering a bit, but please let me know if there's another object that needs fixing. I've played your quest, The Deathlord Arisen, and thought it was very interesting. See my review below: The…
Thanks again. I'm glad you liked it, and I'll fix that typo. As for the dragons, I guess I included them because Mt. Bahamut is named after the god of good dragons, and I figured some bad dragons might want to get in on a plan to invade it. *shrugs* Plus, I like dragons. ;) P.S. My original plan was to include some…
Great job! :) This one actually has some things in common (plot-wise) to my first foundry quest, "Tunnel Fever." Of course, mine takes a little longer to get started and has more loading screens... I didn't realize that sort of thing bothered people until now. :rolleyes: Oh well. The main thing I noticed while playing…
Jenazula: Thank you very much for the review! I realize the map transitions might not be everyone's cup of tea, but I felt it was necessary for the plot (Sorry for the load times). You mentioned in your in-game review that you weren't a big fan of the spiders. May I ask why? P.S. The multistoried mayor's house was a…
Jenazula: To my (limited and possibly flawed) knowledge, "teleporter" objects have kind of limited customization. There are 2 solutions I can think of offhand: The looong way: If you remake the sewer on a separate map and replace the teleporter with a "detail" object, you can control when it activates via the "Map…
Hello there! :) I, too, am a bit of a foundry newbie and this happens to be my first forum post. I've played both of the quests listed above, and here are my first impressions: "Morganna's Necklace": I liked it overall, but felt that it could use a little more direction. In other words, I felt as though I was running back…