http://neverwinter.gamepedia.com/Armor_Class "Armor Class (AC) increases your base damage resistance, lowering the amount of damage you take from incoming attacks. 2 points of AC provides 1% damage resistance. The first 10 points of AC do not give damage resistance." So 8 AC = 4% additional DR
Thank you for busting your balls to compile and format this information dude. You did a very welcomed service to a predominantly ungrateful, nubish people. Much props.
I have a friend on here simply named "IM A TRAPPER" who is bonkers good at PvP. He is squishier than his combatant counterpart, but he still gets the job done. He runs careful attack/aimed strike with his trapper feats. His DoTs will bleed you for several thousand per tick. So there you go.
There are so many variables Devs seem to not have accounted for with this pug-only HE. The concept is great, but I have ran this for 2 days straight and am yet to get a full round of people on the same page. One of the issues is that we have a great game that is loved by people all over the world. It's extremely…
Agreed. When belts were 5 mill each, they were only attainable to a few people. Now more people can attain them, and with that, those same people are spending money on RP to refine them. It's not just good for the economy, but overall good for the health of the game to make good items accessable to most people, not just a…