the same that it does in a normal D&D Bonus damage, extra effect (ignite, slow, stun, whatever) increased effect against specific enemys (fire and acid against trolls to prevent the regeneration) in generell it bothers me quite a bit that i cant equip small maces with my rogue.
assassin would fit even worse. assassin is even more stealth and situation based, sneak up to a single enemy and onehit him with your vorpal strike. or like in 3.5 (?) you ahve a chance to vorpal the target if you roll a natural 20. poisons to weaken the enemy, lower his overall hitpoints, streght, agility, deal damage…
i know that the gameplay is different, but the class design feels the same. pure dps, no rogue things. even the GW2 Thief had mor thief-abilitys, and this game was DD only. As yarknarf said, he is more like a two-weapon fighting Ranger. Not a Rogue, for that he would need more Stealth, more Trap and other Thief stuff…
two weapon fighting ranger fits xD yes i have played DDO, and no i dont want to have him that essential to the group, this would not fit. but in my opinion it would be better if he would be more tactical, that was always the sense of a Rogue, playing intelligent. if you dont want to think, pick a fighter. you can avoid all…
he feels not even like an assassin. sure, he reads like it was described in the wiki entry for the 4th edition or like the Rogue of the 4th The 3.5 Assassin feels more like an assassin. Posion, Death Attacks, Bleed, Debuffs... The Rogue we have feels not like a rogue, he feels not like the assassin...he feels like my first…
in PVE i have seen CW who run out of controll too. Level 40, dungeon, he was the leader with 800k to the next one, me, and i was in front with 300k to the next rogue.
balancing in pvp ok, as long as it wont affect the pve gameplay. at the moment i need to drink multiple potions in single dungeons or forge maps, sometimes up to 20. the TR has two big problems: NO real AoE attack, he has two abilitys, one encounter that settles you down, so you are vulnerable, deals low damage. The other…
indeed. warrior = str/con thief = dex/cha (lore based the rogue would profit from int too, but the system we have here is different) caster = int/wis for a warrior it fould better if he could use rusted levers or break weak walls/barricades. the discovery stuff would fit better for thief and as you said, magical seals and…