A long-in-coming bump and update! Chapters 4 and 5 have been reasonably bug-tested and published to live! I'm excited to say this concludes the primary story arc of the Fox's Den, though I believe I will at some point publish a follow-up campaign to deal with the player's actions in the present. After all, there are…
@melinden I've combed through most of the bugs you posted in Chapters 1 and 2 and corrected them, but I have a few questions-- What dark effects do you mean? I attempted it before with stuff out of the light effects menu, but could never get them to activate. Are there also default light settings or fog you can use? Also,…
Thanks so much! This is exactly what I mean by nitpicking all the things, very helpful. B) And it's quite possible you've reviewed the first three already, as I'm just now getting back around to finishing this thing, a few years after the fact now that Foundry is more or less usable again. In other news: banged out Chapter…
Squashed some bugs and did some small changes to all three quests: Chapter 1 Made encounters in the first map more difficult. Edited map transitions. Fixed the Foxglade typo. Chapter 2 Added stairs to the last map's pool for you goobers who kept falling in it. :) Chapter 3 Edited map transitions. Added a lot more detail to…
Both noted. This was my first Foundry quest, so most of my effort went into the basic mechanics. Now that I know how things work, I can go back and polish it a bit. I'm not entirely sure how to make it a choice, though I suppose I could also solve this by making the encounters harder. Hm. Good point. The reason would be…
Ohhh, then that's a bummer, on both counts. Congratulations on getting out of beta, however! Next stop, featured? :D And you're quite welcome! Thanks for your review, too.
Thank you!! I noticed one of the ingame reviews said the map transition by the horse was hard to click on, so I went in and moved that. I also played around with a fade-to-black screen effect and am pondering replacing the tower district map transition with that. I've gotten Chapter 3 published as of today, but it has not…
I haven't yet finished, but here's my quick and dirty review: Overall, polished, good quality, nice job. There was a LOT of combat. For some this is a draw, for me it tends to get old. HOWEVER! I enjoyed your trick with having the zombies rise up from dead bodies on the floor. (How did you do that?) I also liked that the…
Thank you for the replies! That was very helpful. The code for the campaign is NWS-DTKJ8JDOK. The first two quests are NW-DNV7PAHLI and NW-DOMXTVLB2 respectively. Fox's Den is the name. I found the review request for your foundry and added a reply to it, @celticgamer. I hope it didn't sound too critical. :S I like what…
First impressions: I'm loving the openness of the maps--I enjoy a quest set-up where I can wander about and explore and not feel like I'm on rails. The trees seem real in their spacing and number, which is something I notice some RPGs have trouble with, so good job! In the third map in particular, I liked how you could…