A dwarf walked into a bar. "Ouch" he said... *rimshot* Four half-orcs go to a restaurant and order dinner. After the meal, the waitress asks them to pay. They look shocked. One of them says, "We no pay. Only four. Menu says under twelve eat for free!" *rimshot* Q: Why did the dwarf put ice in his money bags? A: He wanted…
I am having the same issue. I'm trying to create a mystery type adventure where dialogue with one NPC triggers new dialogue options in a conversation with another NPC. However, when I try to tie a response to "Objective Completed" (ie, I don't want the dialogue options to appear until the player has spoken to another NPC)…