Why are people even complaining about healing depression? Well, besides how badly it hurts the DC's. Still, I personally think it was a decent change that could have some minor adjustments. Anyway, removing healing depression would make tenacity extremely effective for players with good healing abilities/attacks. Think…
I kind of enjoy the "2 hit kill" design...although they get carried away with it most of the time. Anyways, it forces you to develop those dodging/timing skills and they will come in handy when testing your knowledge in PVP. It's challenging and fun when you get the hang of it.
Who would want to stay if their team doesn't put any effort in helping? Most of my pvp consist of those players who just watch from the balcony looking for a easy kill, and never helps push or secure a point. They seem to care more about their K/D. You'll just end up sacrificing your life standing on a point getting…