Or you could actually talk to new players and not just go by numbers on a sheet of paper. Do you know how long it takes to go from level 11 to level 20 in this game? Most casuals will do it in a couple of days not playing more than 3 hours each day and perhaps they will pray two or three times because they haven't made it…
The system can do without turning Wards into bound items so those of us that don't care or need them can sell them to those that do AND if the cost was removed from low level runestones, having the current cost makes it un-affordable for new players. Don't let them do what they did to STO and make systems for end gamers…
As you said, AD was already a part of the system. The new system places an AD strain on new players before they have the AD to throw away. Their fix, is only a fix for established players. The cost should be removed from the lowest runestone upgrades. They made changes like this in STO and it hurt the game badly in terms…
Agreed 100%, my cousin went from being able to upgrade the second he had 4 to needing a reagent outside his price range the second the update went live. This is now for veterans and end game elitists only. Smells like STO all over again. Remove the reagents and unbind the wards and the system is for everyone again...but,…
This is correct. New players and solo players have been boned by this latest update that has turned the system into an end game only system or a costly one. I agree with what was going on in the thread derailed and then closed by the moderator. The addition of reagents and the binding of Wards was not needed. Remove those…
Zone chat is so bad I ignore it, makes the game feel less like an MMO but it cant be helped with the amount of spam and with far more people selling items than talking, not that anyone can keep up with a conversation. So yeah, if they are going to implement #1, they must do #3 also or no one will use trade chat. Just look…
Well, no idea is perfect but I would say you came **** close. Being in the same guild as you I can say I am very disappointed that those campaigns are no longer being worked on and that for sure, the foundry doesn't feel like its worth it anymore just from a physiological standpoint that there doesn't feel as if there is…
Complete nonsense. This nerf pushes farmers OUT of the foundry and into the playing world where people are questing AND into the dungeons. Dungeons on farm now actually MAKES farming an issue. Farming in the foundry = vendor items for gold. Farming in the real world = grief for those needing mobs for quests. Farming in…
I think people who care the least about this game are the happiest for the nerf, its almost as if they WANT the game to fail and love the idea of something driving players away, giving players fewer reasons to play or lessening their ability to play. 1. power lvling may be a reason to nerf XP, but when it comes down to it…