So while I was here, just wanted to let folks know that I think some changes occurred with the Alliance, but Unrepentant as still as active as ever. So if you're looking for a few good cats to play with, this is the place. Unless you're a goat. The no goats policy still stands.
I understand this is a subject people are passionate about, but please try to make your point without resorting to personal attacks and insults. Consider this a blanket warning to anyone participating in this thread. Thanks.
So what? If the intent is to give people the option to swap to match the circumstances, does it matter? And even without load outs, it takes about 5 seconds to swap enchants...if people are serious about it, it's nothing they can't already do. But I think there's a lot of value in having enchants that really excel under…
I agree as well. I think your course of action is reasonable, and as long as we can make sure no major bugs occur that are making an enchantment a clear choice because it's broken, we can settle out there. Before you nerf anything this week, let us keep testing a bit more, trying to better gauge effectiveness. For example,…
Correct. This is a Sea of Moving Ice patch for the live servers. When they're testing preview content that's not due to go live for weeks (or months), they open up Owlbear to test patches for live. Maintenance of the live game, including bug fixes is a constant process and doesn't stop because they're working on a new…
And to be fair, it's all speculation. We don't actually know how any of these bonuses actually function, which is why we need copies so we can test it on preview and give honest feedback.
Exactly. And I know the devs have received the message that the players would like a vendor similar to the Module 10 testing vendor so they can run these through the paces and actually test them. I'm don't think anyone would mind if the set bonuses on the new weapons were good, but the Relic ones were clearly better. And…
Probably easier to just give people the title "Special Cupcake" for completing a legendary Relic item. That way the rest of us mooks don't need to actually take the time to inspect these people we need to worship as true gods walking among us mortals.
I just started this morning going through the intro quests, but I'm super pleased with the first two chapters. Feedback: End of Chapter 2: That last touch is what makes this a D&D game. Well played, MK, well played indeed. These are the little touches that only a D&D game can pull off, and each one is like a little love…
The new weapons don't use the SVA marks. And the devs did tell the players this: This was posted on 11/15: http://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12907378 EDIT: Emphasis mine in the quote above
So the devs are aware that the Firesoul bonus could potentially be game breaking. Hopefully they'll give us an opportunity to buy it on the preview server to test it. Quick question: That being said, OUTSIDE of the Firesoul bonus, would people exchange their Relic weapons for any of the other ones? The reason I ask is that…
Just want to make sure everyone's clear on what was said. That's the quote. No one ever promised Relic weapons would be absolutely Best In Slot for X number of updates.
I agree 100%. There's a lot of concerns that some of these set bonus might be way out of line, and it'd be nice to test these interactions before they go live.
I agree, too. I like to see an area set up that had groups of 1, 2, 3, 4, and 5 dummies set up. I'd love to see a "minion" dummy, different dummies for the different "types" of monsters (controller, skirmisher, brute, artillary, etc.) and then epic boss dummies, that accurately reflect needed armor penetration, etc. Pie in…
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@weaver936 You should take solace in the fact that you worked really hard to help people come together and overcome the challenges that module 10/10.5 created. You did good, and no one can ever take that away from you. But you also have to realize that it's likely a very small majority of players that actually enjoyed how…
To an extent, I guess. We know Cryptic tracks a ton of stuff players do, and these metrics drive a lot of their decisions. Sometimes when it looks like they're ignoring feedback, it's often times because their in-game metrics show something very, very different. So yeah, if you hate doing something, but still do it...it…
Why not? Because then every single time something changes in the game, people will demand that they be able to exchange one thing for the other. These changes are the nature of the beast. And again, if this discourages people from over-indulging in overly grindy content, which sends a message to the dev team that this sort…
I have to imagine that this would actually make a lot of people very happy. :smiley: The level of grind in 10/10.5 was unbelievable, and it's likely that they looked at their metrics and finally saw with 10.5 how many people were simply not participating in the content. It's also likely that MimicKing, who promised changes…
Hey guys, I know what gets changed and what doesn't is always a hot topic around here. However, this issue is super important, and I would ask that you please respond to this particular thread with constructive comments based on actual Preview experience, as well as posting test results. For those that would just like to…
I guess the overall frustration I'm seeing here is the feeling that the key system creates a "pay to play" mentality. When you enter a dungeon, if you want loot, you have to exchange something that has a cost attached to it, the key. And the results from "purchasing" the right to get loot often times feels like it's not…
I want to add, if you haven't already, re-read what @beckylunatic wrote a couple pages ago. For those of us who were here since the beginning, we remember when the key to getting loot (no pun intended) had NOTHING to do with keys. You went into a dungeon, killed the bosses, and the bosses dropped loot. And if you ran…
I've been telling them for almost two years now that there's a few very desirable companions that were promotion only, and they'd make excellent rewards for upcoming promotions. That being said, when you consider overall impact to DPS, 10% crit severity isn't actually very good. But regardless, some people really enjoy…