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  • Not really cheesy in PVP because if your team is bad, KV won't save them. Also a GF that uses KV in PVP is going to have a LOT of trouble getting kills.
    in kv Comment by inthere23 December 2014
  • <Read the Rules, specifically Section V. Thanks! ~Zeb>
  • I think the GF's biggest problem is the devs are not listening to us and don't care.
  • I appreciate that you play both fighter classes and many times I've been bashed for suggesting that a GF DPS increase would blur class lines and come dangerously close to making the GWF class obsolete................for the sake of that same balancing issue though I still haven't found an acceptable answer for the GWF…
  • Says the GWF that's been telling GF's what's up. Pot/kettle. Every single one of your posts in this thread is about another class......... And you can't/won't answer my question because a truthful answer is not in your best interests.
  • Old news does't make it right. GWF DR shouldn't, as a DPS class with no shield-be THAT high. Period. And you have no idea about my knowledge or experience with tanking, I've tanked in games like this since Everquest. Stop calling everyone stupid and look at the hypocrisy of your own statements. Now explain the reason why a…
  • But couldn't a GWF get 80% DR without even blocking? A GWF can tank even better than a GF and still do great DPS which was why GF couldn't get any groups before mod 4. You JUST said the *only* way a GF tanks better than your GWF is by buffing. Is that right? No it's not. GF should be WAY tougher than a fighter class…
  • nothing wrong with 5/10/15% when you're fighting with low damage weapons and skills.
  • Lol, I've done so too and posted this in the past. Question though, do you think any other class can turn around a group's success like a GF can?
  • Crushing pin comes at too high a price for me personally, though it's very tempting. I don't even have it feated, I went with Fight On. I'd rather have 100% of the mobs marked; even though I tab mark a lot I'm usually unable to mark everything with tab. Not saying either way is better than the other because each is…
  • BUG: KV DR buff doesn't show in stats and may be not working at all
  • Naaa, I overestimate if anything............I think a buffbot is probably the most powerful group member, not because of his own baby tap damage, but other classes like CW and HR damage getting buffed. KV and ITF and insanely powerful and a lot of GFs don't know it..........at the beginning of mod 4 I was in a TOS group…
  • Groups I use ET/KV/ITF with VM/FR as the dailies. VM I use whenever it pops but not for GW, but for the immunity to control so i don't get KV knocked off. I get adequate damage from ET because I have 6k+ power but i don't delude myself into thinking I do anything more than negligible damage in the overall group picture…
  • I always use ET+KV so there's no competition for me between the two. I also use focused mark but until Loboguild's guide i didn't know the two were different; I thought all marks were the same because i never tested them. I'll test the Synergy by next Friday, have work related stuff to do for now.
  • ITF is 25% of your DR as increased damage to the group, rank 2 adds 25% and rank 3 adds another 25% for a total 75% of your DR going as increased damage. For me, at 50% DR, my group gets 37.5% increased damage. At the beginning of Mod 4, KV was adding 20% base DR, for an extra 15% increased damage, which was confirmed by…
  • Some players don't want KV for the damage reduction, some want it for the extra 15% bonus damage it gives ITF-even a lot of GF's don't know about that. If you're in a rush-rush group and the goal is to finish the run as quickly as possible, changing a 35% damage boost to a 50% boost across 4 DPS classes can be significant.
  • Yeah I know, but if they wait for us it slows down the run because we don't have movement speed up on the shift key. It would be nice if we at least had a chance to get to the fight 1st.
  • There is also the problem of GF's being left behind in dungeons, when they should be the 1st to arrive at every fight to grab agro and tank. All the other classes get movement buffs, while the GF has only ITF, which affects the whole group. A run speed buff is definitely needed.
  • I do ITF/KV the whole run all the time, but I'll groan if I get invited to a pug with no healer.
  • I will support these changes because we all have to agree on SOMETHING but the problem will be Conqueror branch is still a joke for PVE DPS. GF's will still be locked into ITF/KV for PVE. Yes, some GF's will NOT use ITF/KV in groups and be higher on the paingivers, but really that is a stupid option because not only do…
  • I get 60% damage bonus if I do ITF/KV. If I go Conqueror and don't use ITF/KV I lose damage. This should not happen. That's why I asked for damage buffs to Conqueror for guys that don't want to use ITF/KV.
  • Ok, before I give these suggestions a few things the devs should understand. 1. GF has the LOWEST weapon damage of ALL the classes. 2. Conqueror GFs want to focus on PERSONAL damage, which means they want to fight WITHOUT ITF & KV. Keeping that in mind GF's that DO use ITF&KV will get +50% more damage than a conqueror that…
  • Sorry, I had to address this. I'm having loads of fun playing my GF. Of course i can't speak for you, but i also can't allow you to speak for me when our opinions are polar opposites. I'm looking at it this way; in mod 3 not only could i not get groups but even in PUGS i would get kicked before i could even say hi. Mod 4 I…
  • Agreed. I think the only thing we can come close to for a consensus is that as a DPS tree, conqueror is coming up wayyyyyyyyyyyy short.I think if we push for buffs to that we can come up with a near unanimous vote that we can take to the dev.
  • I'd be very surprised if devs can get anything out of the gigantic pile of "suggestions" we're throwing at them.
  • And this problem is being addressed on the preview server with clerics getting a big DPS upgrade. Go to the preview forums and help tweak the changes.
  • Thank you. As I said before a whole lot of other issues arise after toggling it on.
  • It's about gameplay for YOU, but you're not everyone. And KV is dead boring depending on the player. Yes, you click in on, but after that you have a lot of options you have to deal with to avoid death. You have to grab agro and react to other players stealing agro or splitting the fight. And you don't have to block all the…
  • Nothing will make ITF and KV more interesting to players that don't want to buff, and ITF is already a short term boost. Some players don't care about group utility and importance and only want to see their personal DPS increase. I've been playing games like this since Ultima Online and Everquest and the tank class has…
  • Well, I believe if our weapon damage is increased to the level of other classes it would help out personal DPS a lot. That should be simple and quick for the devs to do just in time for mod 5 and you won't necessarily break the class in the process. *edit* Also fix Conqueror capstone so that you get 10 second 25% damage…