Silente said that being a tank is boring and unrewarding. And your response is if he run vos???? Let's say you wrote that in order to reenforce your opinion about importance of tank. First of all VoS is ONE dungeon. Old russian saying is " one equals none". Second, tank there in order to survive is totally dependent of the…
Goodmorning @armadeonx While I agree that Justicar class would be better , there are other two classes as defenders in NW. Vanguards and Sentinels. So a solution must apply to all of them and a fix. The spesific player that you mentioned proposed this .It is good but there are two other classes that need adjustment. I…
Also a general review of the adds hitting abilities is required; some of them I suspect have not their magnitudes adjusted after combat changes. Fact is adds hit too hard.
Defenders' classes active abilities cannot perform well in the current combat environment; The reason is -as encounters- have an ICD and an uptime. So to rightfully choose the best time to use them and so on. Now adds hit too hard and way too often. Combined with the new defense formula the Defender will not have the hp to…
Excellent post, I really could not ever expressed these thoughts more clearly and better myself. Agree with all of your points; But knowing how DPS tend to react in every Defender class buff I would argue that a change that affects both Striker classes and Dfender classes would raise fewer complaints. So a modification as…
For Vanguard: 1.Change forte benefit from accuracy to awareness. 2.Increase range ,animation delay of Linebreaker. magnitude should be increased to 550-700 . 3.Reduce recharge of ET to 10 secs. 4.Remove shield slam knock back and add knockback to a feated feature. So one that wants to use in pvp still can, while power will…
It is not just you friend. The class is boring unwanting a chore to play. People tend to conform to general consensus; And now consensus in game what is good or not is dicted by the DPS players cause they outnumber us 10-1. And they say GF tank is ok. Dont beleive them they have no clue.
I went with Drago on demo. Only two of us ,he as a healer me as an observant. The test was aimed to prove that tanks are not needed in this game. So drago to tank demo and done. Did he suceeded? 100%. And he did against the odds. My fault I entered instance as a tank genrated threat although I was in the edge of the map.…
Could not have say it beter myself. Bravo. That is the essense of the problem. Tank/Healers are burdened in weight distribution to fullfill a dungeon run,while also are prime targets of nerfs. Abandoned in gear design while also struggling to do dailies. What a mess :/
What this means? The number 90 I am looking after? Dont get it. Am I obliged to know the local jargons of your area in order to participate in a dialogue?In a debate? What this derogatory behaviour means? You are disrespectfull againt the persons you are debating with, you are ignoring all arguments ,you have clear…
"Tanks refuse to build/adjust their toons to properly fit the new system due to some weird focus on maximizing defensive stats." Awareness is very important: It is strange boss damage reduction ,as per new formula. Barbarians get from forte the other two defenders classes dont. It is a must for higher difficulty content.…
I general agree with that you said. But you are making a general mistake when saying that tanks want to do same dps ad strikers (DPS). None tank ever said that. Sorry. None in all threads. we said we want more dps cause now it is abysmal low . You misunderstood that part. One thing is morer DPS other thing is to have DPS…
i am not a native english speaker; maybe in some forms of english and for certain situations and for certain cirmumstances and for certain periods of days , this MIGHT was a joke. It is obvious that many here did not get it. Maybe he should not offend dozens of players.
The discussion was derailed, I think as tank players to put it up on track and to make meaningfull suggestions. What we should do and propose to the devs? 1.Remove CA from bosses. It is a cheap unfair mechanic.It is absurd. I am facing the boss ,he should not had CA on me. Period. That are the rules. 2. If ou dont want to…
It is obviously that this discussion was derailed. The Firesidecat and Mushelka should be shadowbanned for trolling. The first one said "silly" the tank players and the second posted an extremely offensive pic that suggested sex content. it is a disgrace. Report them pls.
Why so? really? The thread is about increase defense of tanks. you step in with counterargument that if we increase defense then we will have DPS tank builds. I reply same argument was made years ago and it was null. Why you have difficulty? Armadeonx answered to your argument in a precise manner.Your IL allows you to put…
No need to dig in wilbur.. Rjc is a good guy and tester.Ask him when he comes on line.Ask him if he said or not that a vanguard dps build will dominate the charts. if he does not remember i will dig in the two year old threads. Just ask him,we are in the same channel. And the cw was ofcourse Sharp. Ask @rjc9000 and…
The game is DPS oriented all gear and content is made in mind to be easy to grasp for a DPS. 1.Adds hit way too hard but have relatively low health. A DPS can kill adds with ease before the adds hit him. Since tanks have low dps output they cannot kill in time before the addsstart the stuns and telegraphic attacks. Simply…
"I have all classes except GF, TR and barbie. " So you are missing two or thgree tanks. "The paladin was never designed to deal damage." And the DPS classes were never designed to be so tanky but cause of complaints you were before th changes. Even after changes cause how damage mitigation works the difference between a…
" Now bis tank at lvl 80 without scaling should have 675+khp " Since you are near or BIs,care you to post us your character pic showing 675k+ hp? "having ~25% passive damage mitigation" There is a feat about 10% passive damage mitigation when your stamina is full,where you got the other 15%? "Item level is not important"…
Hi @schietindebux o/ Situation is as you said and described it. Scaling in level 70 content is completely unnecesarry in level 70 content.I will type it again for people to see it,level 70 mobs lose 10% of a level 80 ratings mob,while players lose 50%.Plus hardcaps ,lack of aoes and LS.And with the new stat system -stat…
The stats posted are correct,but what is missing in bold letters,is that these numbers are required when you are level 70,not 80... Since level 70 downscaling almost cuts your stats in half do the maths. For a tank ,atm,to have 57k defense in level 70 dungs,needs to have 104k defense in level 80.which I think it is now…
Hi Tribbulater generalizations are always wrong ,and I generalized in my post. I should said that a great part of the people that give feedback are clueless.There are good players that givefeedback ,and are players that for a variety of reasons , ( clueless cause they were carried by overgear,selfish-buff my class nerf the…
Hi to all. i did some runs in preview... Maybe I missed some note on patches,did the damage was reduced dramatically for all classes?i remember saying an adjustment to att wills/encounters/dailies ratio. Anyway since my last visit,my damage was reduced by 400%,or to be more precise It took me 4x the time to do the content…
Hi to all :) and goodmorning o/ Dig In changes are interesting,but the animation "lock" prevents the easy use of this mechanic. I mean,what ,whenever you release Dig In,you do not get out of it,untill you move or you execute another encounter/att will. This way,Dig In is not so responsive as it should be. Tide Of Iron…
Willbur the charts you posted actually support my thesis.When your damage output was relative low,tenes possesed a large part of it cause they are a fixed figure; when you did more damage the tenes went down to 12%. If you had radiants insted of tenes I am pretty sure you would have by the sum of radiants power roughly or…
All this as i wrote to the other poster,is purely theoretical,even with 50% damage taken ,DPS in reality would not feel any difference cause of TtK ratio. While the -50% damage done is there in every swing every encounter every daily. Ther changes you propose are ill thought and not well refined. A class that does -50%…
A DPS tank will not do the 90% of a pure DPS class but 80%. -10% of him ,while DPS get _10%. Add to that the gimped companion slots and the difference is even higher.Add the slow attacks,the non recharging synergy of pure DPS class (CW) and you have a slow ,80% effective DPS. More hp to a DPS/tank hybrid with out built in…
With 200k hp (roughly majority) you do 14k damage 3-5 times in 30 att will swings. With 280k hp you do roughly 20k.This is not a gamebreaking change. Tenebrous still is trash,at least atm I tested it in preview. With 30 swings you get 3-5 hits,depending on the equipped enchant.It is not work as intended ,with 4 rank13s i…