Rogue class. Known as the High End single target damage class. So let's complain about the basic mechanics of it doing too much damage when that's it job. You get what you ask for when you choose the class.
I see the validation behind it, But then you see the factor of "grouping" and understanding that it's (seemingly -opinionated) for building character and teamwork/comprehension within a group and a stable environment amongst common acceptance for players. ^However, that stated usually always fails.