Quest: Immortalis by @hekl3rpost Each image is a link to a larger version of the screen Lick your wounds and steel your mind Blessings of blood and ash can't be undone [img]http://www.etherion-challenge.com/files/immortalis/Immortalis_Mimic Killer_small.jpg[/IMG] Nobody likes a phony…
New update v2q adds "the ritual" I have added this little encounter to try and tie the story together. It is something I have wanted to put in, but wasn't sure how I was going to execute it. I am pretty happy with Immortalis at the moment. Of course things can always improve and I am open to suggestions or comments.
Sweet music in my ears. It is a great day for authors. A new version of Immortalis is live and it has working music! I just finished my obligatory post-publish run, and I am very happy with the music fix. I have unfortunately reached my max budget on sounds and multi-trigger sounds don't seem to be working properly, so…
I appreciate you showing interest in Immortalis. I hope you got a chance to play through it. I ran through Riddles in the Dark. I really liked the cave system you built and some of the detail work. I think this quest has a lot of potential. I took some notes: First area the bushes are moving really fast as if in heavy wind…
Thank you for taking the time to post your comments. I am happy you enjoyed it. Be sure to check back when music is fixed. I hope you had a chance to check out Immortalis. Immortalis v2o is now published. It includes some dialog fixes and some visual tweaks.
This is the second time I have heard this. It seems I have not done enough to "make it my own". I really liked the Cathedral of Madness, Cryptic did a fantastic job on the map. Perhaps it was an unfortunate decision to use it. I have put quite a bit of effort into really fleshing out the cathedral and making it my own.…
I just published a new version of Immortalis last night. I tweaked some of the dialog and put some time towards map aesthetics. The difficulty of the opening encounter has been reduced slightly. The final encounter now includes an environmental hazard element. Immortalis has not yet qualified for the daily, but I hope that…
I like custom interior you put together, however there is a lot of combat through walls, which means I can't open the doors. I had pulled entire sections of the map and the mobs were clipping through the doors trying to get to me. Some of the fights felt very tight and I found myself "pulling" the mobs, consequently making…
You did a great job on this quest. The cove is natural and organic. The quest dialog was great. SPOILER . . . . . . . . . . . . . . . . I know you gave us the ingredients, but I am telling you its all about the proportions. That's why I know my omelette was probably the best Connor has ever tasted.
Well done. There were some grammatical/spelling issues. I remember one of the last NPCs says "you expire me" I am assuming you meant inspire. Searching "interactable" items wasn't compelling for me, so I found myself not doing it. also 7 quest items is a lot to hold onto. Perhaps you could reduce the number of polyhedrons…
Thank you. That really means a lot LIKE A BAWS! love it You sir, are too kind. I am really happy you enjoyed it. The difficulty has been freshly tweaked in version 2i. I am trying to fine tune the encounters. It seems my testing methodology inadvertently cookie-cuttered the encounters. (They were extremely hard if you…
Allow dynamic FX-details to be attached to actors(scaling). For example a lightning fx that arcs across mobs or NPCs in motion. It seems the only current way to get effects to relate to actors is careful placement. Dynamic Quests: (possibly easiest)Allow "side" NPC interactions to give the player quest items. (the real…
I got a chance to run through your quest a tiny bit. I noticed there wasn't a fire at the entrance, not sure if this is intentional because you are saving it for deeper into the dungeon. I really liked the attention to environmental details. I thought the gore was awesomely gory. I liked the wood beam that was holding up…
A fellow foundry author I see. I totally agree, those last few encounters are place holders until I can make custom boss encounters. Thank you for taking the time to play through and offer your feedback.