The difference there being that when you cheat in a single player game it effects no one's enjoyment but your own. Most games with any kind of online options have safeguards that limit the type of cheating that players can do. Neverwinter has decided to take a big step backwards in this regard, leaving some things on the…
Fixed that for you. The reason for this is that they are not really interested in having a healthy game population in the first place. Games such as this are focused more on a high churn of players, getting each one to make several micro transactions before they move along. Also, the amount of misinformation in this thread…
When I first tried Neverwinter, I gave up on it rather quickly. The game simply does not currently have the requirements for a successful MMO. However, a friend of mine talked me into coming back and giving it a second look. And I found that if I treated it like a single-player RPG, rather than an actual MMO, it was quite…
This would be great advice, if you could actually spec a GF to hold agro over a well geared level 60. As it is, DCs are the tanks of Neverwinter, simply because of the way that the threat mechanics work.
Accepting money pre-launch is normal..... for preorders. Running a cash shop without wipes means that the game has been launched. Using ambiguous language to try and confuse that does not change the truth of it. And yes, games like Ragnarok Online were absolutely full of bots. Guild Wars 2 also was after launch. Ragnarok…
hrm... OK, looking at the actual product. Less work on modeling and graphical design than is required to make a new monster type. Inherited scripting functionality that is already finished, so extremely little needed to be done there. The product is extremely little work, comparatively. But hey, people seem happy to throw…