I have made a few changes to the feedback i got but I do not have a lot of looks so far. again please play and give some good feedback here if you are interested.
I have redesigned the quest Farm Hand to try to provide improvements from the feedback provided. Please check it out and give me some feedback. Have fun and thank you for checking out my map.
Moran! I can say, I spent $10,000 in a forum and it does not make it true. Truth be told I spent $20 and I DON'T WANT THAT WASTED! so I call lies on your post. Just because someone cheated, does not mean everyone who has been honest and payed money has to get screwed.
I agree, hit me baby, I can take it. But one of the things is, my negative comments on my maps really don't help me. I got stuff that says, needs work, or boring. How do i take, needs work and make that in something I can use? and a comment like Boring could be directed at the story or encounters or long walks between…
One of the reasons why I love this game is because it is F2P. Think about it, a game that lets players give content to the masses for free with the foundry. It is huge IMO. I am sorry that other personalities have hurt the OP when playing this game. For everyone that say, Sub s have a better quality of players should go no…
Hi, i have a short and kind of silly story life in this campain. It is soloable, but quest 2 A farmer's Tan may be bugged. Any feedback would be welcome, (good or bad) Campain A farm life short code:NWS-DAOHMGR8Y Quest 1: Farm Hand short code: NW-DR6BBU7EL Quest 2: (may be bugged) A farmer's tan short code: NW-DLMMHZWNV
Can we make custom detail clusters. An example is tree cover, I really am not pleased with the designs and density of the tree clusters so I have to place each tree one at a time. This ways authors can make a good cluster for what they need and maybe share it with other authors.
As a new author, I was guilty stacking a few encounters on each other and I read this OP post and understand why that is a bad idea. Now (on my third quest) I find ways to place encounters in different areas to make them challenging but not necessarily overpowering to the solo player. So thank you for posting this, as I…
Yes there needs to be a balance I think. I am still new at creating these stories but I think the encounters should be driven by the story but remember that combat is something a lot of players want in this game, so we need to keep pushing the player forward.
I am new to making these quests but it has been fun so far. I would appreciate the feedback. Farm Hand NW-DR6BBU7EL @granatar again any feedback would be welcome.
Hi Granatar here, I am new to making quests and even though I have played D&D and pathfinder, I never really created my own content. I am excited about being able to create content and hope to get and give some good feedback in the future.
it's launch people. queues suck but it's a new F2P game and the first few weeks there will be a queue. it's better then adding servers and having that server die after release.
to me, mmo games are a social exp. so P2W really does not exist in my world. So your definition holds no barring on my game play and I would like the OP to stop talking for everyone.
Worst case: the servers will crash in the first hour with over 1 billion users try to flood logging on at the same time. Best case: the servers will run smooth with over 1 billion users trying to log in at the same time. What I expect will happen, I get on and play in less then 3 hours and have fun.