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gentlemancrush Cryptic Developer

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  • I'll explain more about how this ICD is built. The ICD is on you, so you can only trigger Storm Spell (i.e. shoot lightning automatically) at a maximum of every .5s, however, it can strike as many targets as your spell hits (and indeed will) so as long as you are activating powers more slowly than twice a second, you will…
  • Done. I hadn't realized it was full.
  • Update: I have identified and fixed the Thorned Roots issue with damage resistance. I don't know when that is going live, but it is at least getting fixed soon.
  • Its actually pretty simple. The Paladin Temp HP is a symptom of a much bigger issue. It was flagged to remove ANYTHING that could show up as a debuff on your character. Currently there is no way to exclude effects from that and it could break encounter mechanics that we wanted players to get an icon on their character for.…
  • Unstoppable grants Temp HP, which is a form of shield. Temp HP should in most cases show the same text as other shields (being that it is one internally). It also grants Damage Resistance, which can be pierced.
  • The ARPEN fix is NOT live yet to my knowledge. As for the rest of this, There is a thread in the PVP forums that has more in depth answers as to the design mentality and function of all this.
  • I've not been working on anything terrifyingly large, just lots of sundry and small things have kept me too busy to prowl the forums. I have a little more leeway with my time now so I can wander around here while working on stuff. As far as that thread, I can browse through it, although I answered some of those questions…
  • Short version is yes, you missed something. That said we never explicitly said it, so I will go into more detail here. Armor Penetration on Armor (and rings/necks/etc) is now part of their base stat allocation (just like power on weapons and defense on armor). This is because we use it as part of the dungeon tier…
  • Not quite. First though the on topic portion of this. Prism infinite loops have been fixed internally and hopefully will be out next week. Second, RE: Purifying Fire. This power is NOT a DoT effect. Each time you strike a foe you apply a single stack which instantly does damage. These stacks then sit on the target and…
  • I found and fixed the Prism loop yesterday. Hopefully that will make it into next week's build.
  • This was a known bug I fixed here this week :)
  • No, your RI will scale up rapidly because it doesn't use the same formula as other stats. You can quite easily get to 60+% RI.
  • In PVP you are going to need at least 40% to see any benefits (most players aren't running around with more than 100% resistance, but tenacity natively reduces Armor Penetration).
  • All my testing shows Thorned Roots working as expected with armor penetration. What cases do Roots not work with arpen?
  • What Feat path did you take? Paladin tanks by their nature have a short ramp up before they can really get rolling. Leading with a powerful defensive tool (like Circle of Power or Binding Oath) followed by careful timing of activating Exemplar of the Light or Vigilance is an important set of techniques to give you wildly…
  • Yes, that has been fixed. I don't know when that will be going live but it is definitely fixed.
  • This is a complex question. Your resistance can be tracked as high as you can get it, but you will never resist more than 80% of incoming damage. However this has an interesting interaction with Armor Penetration. Since it is removed from your total damage resist, if you have enough Damage Resistance you can successfully…
  • In order 1. My name isn't in Red because I am a developer, not a community manager. My title is listed below my name :) 2. It should be currently blocking anything that the guardian block successfully blocks at this point. However, if after today's patch it still isn't blocking something correctly start a list of things…
  • We have fixed Aspect of the Serpent here, but I do not know when it will be in a build that is ready to go live.
  • For tanking your top priority stats will generally still be defense and deflect, but a good stat to look for (especially on paladins) is Recovery. Daily and Encounter powers filling out your kit is a big part of the OP design paradigm, and the more often you have these things ready to activate, the more flexible you will…
  • Short version as follows. Raw damage mitigation (i.e. % reduction) cannot exceed 80%. No matter how much defense you stack and how many buffs you have, 20% will always squeak through. Flat Reductions (Temp HP, Absolution, etc) are unbounded, and generally work AFTER damage mitigation (unless specifically noted). Paladins…
  • To clarify on seals. Every day you get a large amount of *bonus seals* (this is what the DMG is showing you). Each boss also drops Seals for you (at the appropriate tiers). Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the…
  • PVP Players cannot actually farm enough Glory to buy a full set when Module 6 drops. Glory is capped at 50,000 Glory, which means at most someone could buy 2 pieces by farming ahead of time. (24k for Body, 14~19k for other pieces).
  • That is incorrect. Loot in Cragimire's Crypt, Temple of the Spider, and Gray Wolf Den is item level 132. RE: Set Bonuses Set bonuses have perpetually been a problem and at this time we want them to be rarer and more interesting. We are currently looking at other options for how to handle set bonuses, but no top tier…
  • These Caches actually contain the new seals used to purchase end game gear. If I remember correctly Cache of the Elements contains Seals of the Elements, which are used to purchase ilvl130 BoA gear. Cache of the Protector contains Seals of the Protector, which are used to purchase ilvl135 BoP gear (that can be further…
  • Hey all, wanted to drop in and let you all know we are monitoring the PVP performance. To clarify some things, we are generally fairly happy with where GWFs are in PVE. They are competitive, and do very solid damage for the risks they take being in melee range (where there are more consistent threats to worry about).…
  • This actually isn't a nerf to the overall throughput of the Tenebrous. The cooldown and value of any number from one to seven Tenebrous enchantments remains 100% unchanged. What did change however is their burst potential. Originally they could all fire simultaneously, providing an incredible burst of damage before going…
  • We are improving several tanking utilities in an upcoming patch. These changes will not be going to preview today, but will be in a later build. * Lunging Strike: This power now grants 50% increased damage resistance for 3 seconds when activated. * Enforced Threat: This power now activates twice as fast. * Iron Warrior:…
  • We are making one more change to Great Weapon Fighters with regards to their survival tools, but it will not make it into this week's build. * Great Weapon Fighter: Unstoppable: The temporary Hit Points granted by unstoppable now scale with your damage bonuses and will persist after unstoppable ends. In general this is a…
  • We are making some adjustments to GWF sustained throughput as well as remove some debuffs that were rather difficult to understand on the fly. Additionally the Swordmaster buffs will also affect Guardian Fighters. These buffs should help round out several powers that were underperforming and improve GWF damage overall,…