Auto Loot would make it worse as people would have no option to bypass loot until after the fight. What would work better is a player option for "auto pass on" things like greens, cannot be used by my class, etc. It wouldn't hurt if they also reduced the size of the loot roll window and maybe just put the winning roll in…
It's bad business. Seeing my screen spammed by huge, game blocking text advertisements doesn't make me want to pay more, it make me want to play less. Knowing that this spam persists even for paying customers makes it even less likely that I will invest a dime into this game. It is fun, bugs, jaggies and lag aside, but not…
I don't need a mini map. The HUD is already cumbersome and intrusive so I do not want more of it blocking my screen. For an instance based RPG the bread crumb is sufficient. If the devs are thinking of adding a mini map PLEASE make it optional because I would guess a lot of people value screen space over a mini map.
I think character interactions should be initiated with the back button instead of A. Since it is contextual you could make it the back button and run into far less instances where it conflicts. A is used to loot, to interact with doors and object. A should not be used to also interact with characters.