I mean it would still affect every classes self healing (regen) under this, so that is why I said it keeps the nerf to anyone that was an "unkillable monster" as you said. The only thing affected by this change would be outgoing heals to others.
All of this worked fine until they moved the dodge/block/sprint server side to combat exploiters (thank goodness people can't play games without cheating). I am not really sure how they will fix this since it seems to be a ping issue.
Combat advantage grants that bonus, so it (I would think) it will not show on your character screen as it is not a buff to you, but more a buff to when your character has combat advantage on a specific target. I am guessing the 2% crit bonus is coming up because you are hitting something with Weapon Master up.
This is a ridiculous statement, Ice Knife does no where near as much damage as Shocking Execution unless the target is debuffed with Ray of Imbament (getting nerfed thankfully [I have a 60 CW and this skill is broken]) and it crits. Additionally, Ice Knife can be dodged (easily before the change to dodge ping) whereas…
I think this is a very good compromise. Also, echoing an earlier post, I would go one step further and give everyone a standard set of items (green or blue[may make people happier]) with item levels equal to the highest available for that character. (Shouldn't be very hard considering the item system in place)