Cycle of Blame: Every Dungeon Wipe: TR Blames DC for not healing enough DC Blames GF for not having enough aggro to pull adds away GF Blames CW for not controlling the mobs near DC CW Blames TR for not DPS-ing enough to kill the boss quickly. GWF is not in the party. Forever Alone.
Just to add some: 1. On solo dungeons: kite the boss out of the areas where they can spawn adds. Preferably kite them using brand of the sun and FF. They make easy targets for daunting light once you are in the safe zone. 2. On Flame Strike: when dealing with multiple mobs. center it on the one that is hard to take down…
I dunno if my eyes are playing tricks on me, but I used brand of the sun to ping multiple mobs prior to switching to divinity and the meter would raise by a few notches while the DoT is active. Not that significant but it's better than nothing.
50+ cleric atm, and I could say that it takes a certain kind of person to play a cleric until the end. And the key trait is: being adaptable. You need to have a different mindset for all types of battles (solo, pvp, skirmish, dungeons). Granted, the overall theme is to keep your party alive (as well as yourself), you just…
divined sun burst makes capturing and defending points a bit easier. I get some laughs knocking away people who mob me. you won't get many kills as a cleric, but you sure can rack up the points on capturing and assists since you won't die so much with the arsenal of defensive skills and feats.