> @skuallpw said: > Soloing in Mod 16 is slow, dull and lifeless if the game had been like this in beta, I would not have even considered playing it. All the fluidity and fun has gone. You may not see this on your combat monsters, but it's very obvious on my 12-15K chars. > > > if they kill soloing as we know it half the…
14AC on a fighters armor is more additional defense than 2 maxed out Azure enchantments, I would say that is a fair amount. That is two enchantments that can be focused on other stats. This would allow tanks to use two slots to help offset the natural 30% penalty they have been saddled with, it would also help justify…
This is one of my largest concerns with Mod 16. If there is no difference in defensive stats or hit points between classes, why should I bother playing a Fighter of Barbarian? I'm better off to play a ranged DPS with some defense than I am Fighter or Barbarian DPS, I can have the same damage and survivability but stay at a…
With every class having the same defensive and offensive stats available fighter becomes pretty much a useless class in Mod 16. Paladins become the tank and there is zero benefit to playing a DPS that isn't ranged. I'm still playing while holding out hope that they scrap most of the Mod 16 changes.