It still then assumes you can't get said advantage any way other then paying money. Now, a item with THE best stats possible which is only available from a cash shop with no method of gaining currency for said cash shop other then real world money? That's pay to win. Or if you had to pay real world money to do anything of…
Some other handy but not required items I could see being offered for either or both... skeleton keys perhaps? YOu know, so people other then rogues (if in the game) can open locked chests/doors. The bells of opening in DDO are one of the few consumables I actually buy from it's cash shop. Not all the time, but I get them…
This argument holds more water when you MUST pay via real world money instead of time spent playing. If a system is in place to allow player A to get items from the cash shop via spending hours and hours playing instead of spending money, while player B spends the money instead of spending the hours playing... to me it all…
Thus negating the 'it's pay to win' argument. If one can acquire the cash shop currency via in-game earned actions (even if it's a horrible exchange rate) then one can accurately argue that the cash shop having stuff with actual stats on it isn't 'pay to win'. You can get the same stuff via work in-game. DDO lets you earn…
Doesn't STO also have a system where you can buy cash shop currency for use in-game via in-game earned currency? Could swear before I stopped playing I sold in-game earned resources for cash shop currency that could only be used in STO. Wish that CO allowed you to buy perma access to freeform builds though. It's not fun…
That wasn't how it made me feel like Wizards of the Coast was insulting me. It was other things, like describing dwarves more along the line of Disney's snow white and the seven dwarves when D&D had always been based to an extent on folk lore. Or the player's guide with it's descriptions of humans. While it might have been…
Glad to hear that. It clears up my biggest worry. The whole 4th edition ability rules was one of the major reasons I didn't like it. That, and the fact the core books felt like they were insulting my intelligence. The idea of a spell you can only cast once per dungeon but is core to what you're suppose to be doing was a…
My real worry is the fact it's based on 4th edition. The video for the control wizard said one of the better low level crowd control spells is a daily ability. How do they define 'daily'? Is it in-game day? Real World day? Once per dungeon? Do you have to hang out in a tavern to refresh them like originally happened in DDO…