There is not a single game in which you can get completely rid of gold spammers, but you can reduce their numbers significantly. Not sure about you, but I see gold spammers even in Neverwinter ;). Well, depends on the person, each one is different, to someone certain weapon model or armor model is <font…
They could make it just like in GW2, currency buyable with in game gold, that pretty much god rid of gold spammers. That is a great system. Also GW2 has a lot more weapon types and character customization through armor and weapons. There are tons of models, and pretty much everyone looks different :). What do you think…
This should get more notice IMO. So I am bumping this. We need more variations and customization through weapons, so we all would be different. I do not like to look like everyone else. Also every class would play differently with different weapon type, take for example Guild Wars 2, that is a nice example :).
Not really, if we don't get the drop, we can repeat the dungeon again. It gives more replayability, and that is the point, to keep us hooked, right? Where is fun in leveling up one character, getting a ton of money, and then buying all the best stuff for alts. Where is fun in that?:) They will not need to even do the…
What? Items looted from dungeon can be put on AH? Really?:/ That is a big disappointment TBH. Same thing is in Tera Online, thanks to that I see no point in doing dungeons, I mean, I can get everything from AH, right? What is the point? *sigh* I hope PW will change this immediately.
I am talking about chests in dungeon. I am curious whether same system applies even to items looted from chests - need,greed,pass. Haven't played Neverwinter Online yet, but from what I read, who comes first, gets loot first, which sucks.