Interesting that killing stuff is the only way that gives xp and loot. That should be changed if possible. As you said, "we're the good guys!" Baldur's gate 2 hinted at that when asking how many people you've killed in getting to the end, hundreds, thousands etc... yet we're the good guys!! We should get diplomacy/stealth…
First off, I've written books before so can and would have little problem writing a creative, interesting foundry, even leading to a campaign. To be honest, I've not tried to do it for various reasons, one being time vs reward. It is a unique system, one which makes the game special compared to others, and I will attempt…