If they really wanted to go that route, they could create quests later on designed for multi-class development. But the next question is, what level to introduce it. If it is after you get to a high level, they could add it as an expansion later. If it is earlier on, it could be a small introduction quest-line and that's…
Well, don't go too crazy with any modifications, the game should still be challenging, and many complaints are from the kind of players that get power leveled through the low levels of mmo's, and have no clue that aggro is something that is difficult in every game at low levels. I said in another post that I usually play a…
When I was playing the GWF, I had no problem being the off-tank, often bringing a sense of control to the fight that the group would not have without it. I was able to move quickly from the main boss of a dungeon, to the mobs fighting my teammates, and was able to keep most of the bosses focus, and my teammates an easier…
I liked it enough, though I usually am more of a healer or tank when playing MMOs, I was always 1st or 2nd in kills, damage, and amount healed when grouping in dungeons, so for a Conan style fighter, it was very satisfying to play. And I felt I succeeded in filling the DPS/Tank role, having an easy time protecting the…
I agree 100%, if I were a mob I'd go right to the healer and kill them. Also, people are used to how easy it is to play a group with the same strategy as the vanilla mmo's out there. In D&D and other harder mmo's and games, the dps and healers need to watch their activity or get mobbed and killed. This is something lacking…