Wow, that's called breaking even, and that's not a successful business model at all. In fact it's a recipe for disaster should any business attempt such a crazy notion. There's many reasons companies need to operate profit well over "even", not least of which is survival. A company will need excess profit in order to have…
League of Legends? Though to be fair, LoL has no where near the production level invested as say Neverwinter, or any other standard MMO with a F2P model. The f2p format that Cryptic/PWE runs, or that Sony runs for PS2 is the ideal scenario for any f2p. It's not a pay to win, thank god, it's a pay for expedience. You could…
Oh noes! I wasn't one shotted by a trap at my introductory level of 21 on a beta, but somehow this will form the basis of what the rest of the game is like! Just saying, best to save the concern for when the full deck of cards are shown. There's still a whole lot of game left to see.
Foundry will be a major draw for players looking for end game content, and I think this will be uncharted waters for the traditional trinity type MMORPG (STO's game format not counting toward this) which could be revolutionary for this genre, and be the format for the future Part of the problem with MMORPGs is keeping…
.. That should be the fighter if any class. Not just axes though, hammers, maces, scimitars etc. People seem to accept the fact that GF's are getting railroaded into onehander and board, but to get railroaded into just using a longsword is too much, should that be the case.
I'm sure the effectiveness of companions will drastically increase once you train them up. It shouldnt be a suprise that untrained scrubbs are next to nil in usefulness at low ranks.