I swear to god you are remedial. Supply and demand applies to gold farming because gold has to be FARMED via gameplay, therefore a supply of gold can fluctuate up and down because it is limited by the finite supply of a gamer's TIME to play the game and accrue gold. No one has to farm anything to keep the amount of bags in…
Yes, now the bags magically appear without any effort. At one point it was coded, now it's just a copy and paste. And yes, supply only applies to things which are real and finite. There is no such thing as supply and demand theory with infinite supply, because it doesn't exist in nature. Supply and demand is a theory about…
Oh, I KNOW people are paying it. Just not enough people to support the model. Do you know the concept of a price point? Neverwinter is over theirs, and it is causing them a loss of business that puts in jeopardy the survival of the game. It is not a question of "either or" which you keep trying to reduce it to, but a…
Oh god... just... no. These are digital items, they are not real. They can be created out of thin air and have zero raw material costs, therefore the concept of "supply" does not exist because the supply is infinite. Do you actually believe someone in the back of the Neverwinter office is handcrafting each individual bag…
Listen, if you like this game then you need to take the outrage over the cash shop seriously. People playing and complaining are not just gamers, they are consumers, and they are telling the business owner that the price of their product is outrageous and many refuse to pay it. The business owner can either adjust their…
The funny thing is, the fanboys trying to blindly protect bad business models will ultimately lead to Neverwinter's failure. The overpriced cash shop is going to push players away from the game and cause a slow decline in server population. Until the price points are seriously revised, there is nowhere to go but down.