Not even WoW has random node spawns. With random spawns, you would have nodes that are impossible to get to, nodes that are in the floor, in midair, or in lava.
One of the most aggravating things as a GF is aggravating strike. While you do it, you're stuck in the animation of lunging over your shield, and can't move around during that very long animation, and if you're a button masher(like I am, it's a bad habit, i'm trying to break it), you will keep DOING aggravating strike long…
I'm halfway tempted to /tinfoilhat and say the people clamoring for a wipe WANT the game to fail. What possible motivations could nameless faceless individuals have to desire to sabotage a FTP MMO? hmmmm competition?
They won't wipe. They will selectively rollback and ban individuals exploiting the bug, and remove the duped AD from the market. In the long run, the economy will fix itself once these actions have been taken. It's a far better solution than to do a complete wipe, because they will lose a LOT of players who don't want to…
Speaking as someone who levelled a GF to 60, I agree that the guard meter is pretty flimsy. I also agree that GF threat could be increased, but I believe that fundamentally the problem with threat generation is getting aggro on the RIGHT targets at the right time. Right now, threat is so dicey, I find myself using my aoe…
From a design point of view, the reason why AC is the way it is in this game has to do with... call it the 'hit or miss' syndrome. In DnD, if you get hit, you take full damage from the attack, if the attack misses, you take no damage. This means, particularly at low level, that you can die in one hit, which isn't really…
in DND a +1 improved your AB(attack bonus) for your hit roll, as well as your initiative roll(+1 to each). In this game, it doesn't seem to apply to either, since there are no hit rolls as such, and initiative seems to be replaced by cooldowns and the recovery stat.
I believe it is automatic. This setting doesn't set your resolution, so the aspect ratio is easily gotten by the game. By setting the vertical FOV, the game automatically sets the horizontal, and you do not need to do anything with it.
He has given a vertical FOV 55. Multiply 55 by the aspect ratio(example, 1.6 for most widescreen monitors) and you get 88, which is close to 90, a default horizontal FOV for most games.
it's a quest item. the dealer is a kobold next to the vendor selling things for astral diamonds. if you have the quest, you can talk to him about it, and he refers you to his boss, the vendor next to him.