I'm leaning to a few of the same classes posted here as well as an additional couple: druid paladin * necromancer * Gunner Obviously the Necromancy would be able to summon minions to fight with it and could focus on Life Steal spells, poision, and dark magic. Gunner would be a ranged class with the use of rifles and could…
I can think of a couple of games that did Player housing or a Guild Hall style system that worked very well, one being Guild Wars, and I think the other one was Dark Age of Camelot (sp). I think there is enough crafting things already that adding more would go a little overboard. I do think that this game needs more…