page after page of feedback and no change or even a response which means this is what we are getting because they are too lazy or dont want to invest in actually either A. developing changes and mechanics that make all 3 healers viable or B. redo how trials and boss encounters work so shields are no longer needed so i'll…
will preface by saying i dont claim to have any ideas or solutions to the scaling problems but the game originally started as a level 60 game for the first 5 mods which means valindra malabog and tiamat? were all level 60 and were all brought up to level 70 at some point so they have scaled up the dungeons at some point in…
Well, nobody was complaining too loudly at least. There are certainly worse things in the game that could have been chosen first imo, but it seems like healing was the priority choice because it isn't where they want it to be and until it is they can't balance content. The goal is to need all three roles in every group for…
Honestly as stated above NOTHING MATTERS ABOUT THESE CHANGES unless you address the BLUE BARS you can rework feats and classes and tab mechanics all you want ALL WE WANT IS 3 VIABLE HEALERS pally should not be a requirement for content end of story so until you get rid of the blue bars or nerf them into oblivion (something…
cleric looking like a DPS class now - i'm willing to wait and see what happens but now two classes have blue bars and one doesnt lol wonder who is getting left out - yea 3000 mag heal when u only need 1000 mag to get someone to full life - i know OGH was severely nerfed and maybe the heal formulas were changed? like i said…