Yay quivers and arrows! Thank you! I like the new skins for bows and swords too. Swords could still be longer so they don't look like daggers, but overall nice to see.
Feedback: Melee at Low Levels Melee at low levels still feels like a poor choice compared to range, but this might be because at range it seems a lot easier to avoid taking any damage (while killing faster). If it is largely psychological, what might be some options for making you feel like charging in to melee is a…
I am definitely in the group of those who wanted the Hunter Ranger and not the Archer Ranger (as I mentioned early in this thread). As a newbie, my HR is now my highest level character at 23, so I have no concept of what things play like at higher levels. However, at the lower levels the melee still feels weak compared to…
Quick context: I played at launch but quit shortly thereafter, almost entirely due to a) the lack of classes, and b) the lack of options within each class for armor/weapons. Ranger has been my favorite class since 1st edition, and of all of the possible 4e variations on Ranger, I really like the direction chosen with the…
1) Let people play what they want. Way more classes, more weapon choices per class, and more armor variations. I want to play a Ranger that fights with both a longsword and a bow and doesn't look like every other Ranger in the game. 2) Make it feel like an open, explorable world. Enable public, static instances of all…