> @theycallmetomu said: > > @theycallmetomu said: > > > > @theycallmetomu said: > > > > > > > > > The dev team thinks that there should only be one way to play this game, their way. Any other play styles are not how they intend for the game to be played so they will try to kill it. > > > > > > Sure,…
> I go back to the old saying of "follow the money." I'd bet a dollar to doughnuts that there was a memo (that we will never see) from the ivory tower (Perfect World in China) that said, "find ways to make people buy more Zen." Think about it every major change in the last few Mods has been targeted to reduce the amount of…
> @theycallmetomu said: > > @theycallmetomu said: > > > The dev team thinks that there should only be one way to play this game, their way. Any other play styles are not how they intend for the game to be played so they will try to kill it. > > Sure, but the question is, why? > > Why do they care? > > I mean, there's a…
> @theycallmetomu said: > Things that were actually wrong with professions: > 1) Did not make gear that was competitive with minimal rewards from dungeons/skirmishes/seals. > 2) Lack of customizable gear. Why have fixed recipes if the player's making his/her own items? > 3) Tedious interface without "collect all" buttons.…
> @silvergryph said: > So let me get this straight we now have to spend Zen for an RNG chance to get an artisan better than white? And if we don't get 1 we just wasted that Zen for absolutely nothing because there isn't anything else on the pack. And there isn't any way to upgrade the artisans so you have to get an epic by…
So let me get this straight we now have to spend Zen for an RNG chance to get an artisan better than white? And if we don't get 1 we just wasted that Zen for absolutely nothing because there isn't anything else on the pack. And there isn't any way to upgrade the artisans so you have to get an epic by paying money for the…
Fact is this game originally had multiple ways to play it and advance but they were not balanced. Balancing all the various ways has become an impossible task in the game's current form. And the current development team thinks that their way to play it is the right way and are now making it a point to make all the other…
@asterdahl Will there be tools that cost more than 5,000? The current epic level tools trade in for 5,000 and I thought you said that epic tools would not exchange for 1:1.
Not exactly accurate. If you could use all 4 rerolls and then pick which 1 you want then you would be right. However, what will happen is the previous chest will go away for the new rolled result. If the new chest is worse then you will not be able to go back.
@"noworries#8859" Any chance of making invoking bonus RAD actual RAD instead? I really don't see were it would be a game breaking change, even with the desire to reduce overall AD, with the refining cap. But it would allow players with RL time constraints to continue to advance in the game until RL got out of the way.…
> @krysnyte said: > Let me start with saying that I know that I'm part of an impressively small portion of the player base, maybe I'm the only one in my position. As such I fully understand that this change was not meant to effect me as bad as it will. It was meant to help the over all economy of the game and it probably…
Let me start with saying that I know that I'm part of an impressively small portion of the player base, maybe I'm the only one in my position. As such I fully understand that this change was not meant to effect me as bad as it will. It was meant to help the over all economy of the game and it probably will in the end. Let…
> @frozenfirevr said: > > @frozenfirevr said: > > > These changes look quite decent actually. Without the ability to salvage, having access to a seal vendor isn't very beneficial (we get RP but still), an alternative might be better. > > > > > > Also, don't forget to change the Adventurer Pack drops. > > > > Um…
> @frozenfirevr said: > These changes look quite decent actually. Without the ability to salvage, having access to a seal vendor isn't very beneficial (we get RP but still), an alternative might be better. > > Also, don't forget to change the Adventurer Pack drops. Um yes you still need access to a vendor. The profession…
Sad to say I think that in the long run this will help the economy but for those players like me with a very busy schedule it will make my limited time worthless in the game. Unless some change to VIP is implemented that will award something that I can use to make the AD I make now. And I understand that right now I'm not…
> @thefiresidecat said: > so. > > I go into valindra. get to the end. both chests are free. > > seals are worthless unless I need gear. the gear is worth a very paltry amount of rp. > > I go into CN. the first chest is free the second costs a legendary key (is the greater key we could make in campaign still alive? what…
Sadly you have just forced me to look for a new game. I've played D&D for 30 years and started playing NW because FR is my favorite realm. I had never played an MMO before. Now you think this is a knee jerk reaction but sadly it is not. I make almost all of my AD by invoking and then salvaging for the VIP bonus. This is…
I was going to ask the second question and the first question is a very good one too. Will the Uncommon and Rare assets and tools convert at a ratio of 4 to 1 like current conversions. So will 4 Uncommons convert to the same amount of currency as 1 Rare? Or 16 Uncommons convert to 1 Epic? And is the currency going to show…
I agree we need AD sinks but I think that that would be the wrong way to go. We need AD sinks people want to buy not are forced to buy. And forcing them to use AD just to do professions is not the way to go. Now having a way to spend AD to reduce the needed materials to upgrade tools and assets is a great idea. Or even…
No thanks to a flat AD fee for just doing all tasks. I'm fine with AD to rush and even AD as a component but not a flat fee. As for connecting to game play I wouldn't mind that.
Maybe I'm reading more into this than I should but your statement, "keep your artisans equipped with new tools," has me a bit concerned. Does this mean that tools will degrade as you use them? Or worse be one time use? Which I can't see.
From the sounds of this an epic asset or tool now will be worth what a rare, at best, asset or tool in the new system? So my nearly 1,200 epic assets that I have will maybe get me 600 new epic assets? Sorry for the repeat post the blockqoute and font commands weren't working in my previous post.
Two questions. 1. Will there be a feature, VIP or regular, to go straight to the workshop? Because let's face it Protectors Enclave has the worst load time of any zone and then adding yet another load screen after that is going to suck 2. And once again what is going to happen to the hundreds of epic assets and tools that…