Given that they are going with "builds" instead of traditional "classes" (great weapon fighter and guardian fighter instead of just fighter), I highly doubt we will ever see multiclass characters in this game. Also, I think the rules for multiclassing are a little wonky in 4e, I never did quite figure them out myself. That…
Tiefling, hands down. I have always been fond of the various "plane-touched" type of races, like the Tiefling and Aasimar. My first character is most likely going to be a Tiefling rogue, unless by some strange miracle the ranger class makes it into launch.
I would spend my time playing around with as many different features as I can get my hands, and definitely get a feel for all of the different classes available. I may have a slight problem with altaholism, so getting to play with as many different characters and builds as possible would be at the top of my list.
Personally, giving someone immediate access to the foundry without requiring them to play the game at all beforehand would be like giving someone a stack of D&D books for a system they haven't even used yet, such as the upcoming D&D next, and telling them to start making campaigns for it immediately. They will have no idea…
Of the released classes? Definitely rogue first. Though, if we do get Ranger available at launch, I will starting with that instead. Will be very nice to play a D&D game with an archer that isn't inherently gimped.
I disagree with this statement. My personal opinion of how PvP ruins PvE games are when games are "balanced" around both PvE and PvP simultaneously, which leads to good, solid abilities in PvE getting nerfed or outright changed because they are overpowered in PvP. I would be all for a good, robust PvP system if I believed…
My personal hopes for the PvP system are that it is non-existant, but seeing as that is unlikely to happen, I just hope that whatever system they add doesn't result in a negative impact on the PvE content.