FEEDBACK: Infernal Spheres (Power): Instead of having this power fire off automatically every .5 seconds why not have it trigger whenever the Warlock is damaged. This would trigger the attack, healing, and degrade the defense only when the warlock is attacked. Also have the cool down trigger when the power is first used…
I am on XBox and so don't have any of the the parsing tools available to me but from the discussion on these boards those that can crunch the numbers seem to be saying that the nerf to ITF has already reduced Conq GF damage to below other strikers because of how well that damage scaled with the current version of ITF. I…
There needs to be a system to class balance, and I have seen some of this in the patch notes, but it should be comprehensive and all inclusive. In other words you cannot just fix the balance of power X or feat Y in a vacuum; you have to look at all similar feats/powers throughout the game. How it should be done: Go through…
There are a few powers and feats that were not included in the balancing that could use some adjustment: Feedback: Power: Iron Warrior Needs a substantially reduced activation time. Feedback: Feat: Grim Promise This feat isn't often taken, I would suggest having the damage reduction apply to all targets not just the GF to…
There are some additional Warlock powers and feats that were not on the list that also need some attention: Feedback Feat: Darkness A 10% damage reduction is very underwhelming 1for a feat this high in the tree, in addition it adds nothing to the role of either dps or healer. Suggestion: Add Blades of Vanquished Armies…
Feedback: Power: Infernal Spheres Suggestion: Make the chance to apply a Lesser Curse on a target 100%. Feedback: Power: Tyrannical Curse The amount of damage sharing should be increased to 50% plus 10% per rank to help compensate for only being able to apply it once. In addition lower the activation time and make it…
Feedback: Power: Arms of Hadar Arms of Hadar needs something else to make it useful: Suggestion: Add a short knockdown effect to the power. Feedback: Power: Blades of Vanquished Armies: Blades of Vanquished Armies could also use a damage increase. Feedback: Power: Curse Bite Curse Bite still needs something to make it…
FEADBACK: Power: Anvil of Doom As several have mentioned triggering at 50% a 5 second dot is often wasted as the target is dead or healed before this runs it course. Suggestion: Remove the 50% limitation for the extra damage, changing the extra damage to a dot is, I believe, enough of a down side to make it always trigger.
I don't know about you, but one of the primary ways I solo clear content is to pull 3 to 5 packs and WMS and ET to my little GF heart's content... It is more that there is no reason for the reduction in target cap, what purpose does it serve? It is not like a 50% damage buffed ET hitting 20 targets is going to change…
Feedback: Power: Commander's Strike FEEDBACK: If the intent is to insure a decent amount of damage wouldn't it be better to proc from both encounter and daily use? Feedback: Power: Enforced Threat FEEDBACK: Reducing the target cap is a BAD idea for two reasons: Fist it is a major damage NERF, since it now hits half as many…
I think my biggest problem is how the re-balancing is being done: there seems to be no system to it, it just seems a series of patches and duct tape. How it should be done: Go through class by class, power and feat by power and feat and ask the following questions: For Classes, Paragon Paths, and Feat Specs the questions…
I might be ok with the flat 25% max ITF nerf if they change one other aspect: Make it apply to everyone in a 50' radius not just the GF party... They need to add a defensive aspect or something to Combat Superiority only adding 5% damage makes it worthless. Please do NOT increase the cooldown of Lunging Strike... that's…
I don't think Knights Valor needs a change at all, ITF perhaps, but not Knights Valor. Reduce fray if you must but I think KV is working as intended and let me tell you a 50% hit from Orcus still drops ANY other class (AND THE GF unless his shield is up and positioned correctly as well...)
This is disappointing. I was hoping for a comprehensive class balance pass, not just a nerf pass. Building up the lesser used classes and specs is much more what the game needs. I understand if GF ITF needs limiting (perhaps limit it to just the DR listed on the character sheet, though you are giving up a lot of…
Hmm, I was thinking of it as a buff to Saboteur: You usually regain stealth much more often than every 15 seconds and I was suggesting every time you enter stealth you gain One with Shadows... and adding my suggested: Every time you deal critical damage outside of stealth you refill 5% of your Stealth Meter will guarantee…
Balance between classes is needed, yes, but let's also not forget internal balance changes between paragon feat trees and paragon paths. Some Ideas: Healing Specs: DP Light, DC Virtuous, DC Faithful (SW Temptation): All of these need some sort of passive party damage mitigation as part of their capstone: a healer is…