Why, you want the server to be completely empty by next month? That is what gets you off? Numbers are down again over the previous month. At the rate they keep pissing off players, there will be no one left by September.
HOW about we fix stuff for a change? Like you know Transcendent Vorpal and Terror being worse than a perfect? What about the SF bug where you take damage if SF saves you and you have res sickness?
I've only ever seen DP "report" damage when grouped with a GF running KV. The damage was off the charts but was clearly bogus. I agree that is a bug but has no impact on actual damage as it was just reporting incorrectly. Binding Oath however, only accounts for 25% of damage and if you look at the tooltip, you are doing…
Wrong on both accounts. A Oath of Protection shift mechanic does heal anyone in the sanctuary and it does protect anyone in the sanctuary circle. Allies within it also gain 20% damage reduction. With that being said, as an OP, DP should be up close to 100% of the time, thus you don't need shift for anything other than…
I ran a traceroute and there were no dropped packets. Also, I was able to reconnect immediately after it booted me. It didn't "try" real hard to reestablish the connection (15 seconds before it dumped me out), 3 seconds later I was (as fast as I could type my pw and it could reload) and back in, only that is apparently not…
The reason these bugs exist is lack of regression testing. There are countless bugs that have existed FOREVER and are quite simple to fix but they just don't care. 1 - Soul forged bug when you have revive sickness. Simple fix, the code block that gives player damage should only ever be called when a player respawns at a…
I see now, this thread is because people are looking for OPs instead of GFs for groups. Never seen a GF do lots of damage when grouped with 3 competent DPSers.
I think there is a big misconception about what all the complaints are about. Of course they can be done by folks with 3K or higher iLvL. Rather easily. But most folks (and more importantly the fresh blood that needs to be attracted to keep playing this game) do not have that kind of gear. These dungeons have a 2000 iLvl…
If he doesn't have enough time, then he should never have accepted the position. Why not just assign the name of someone else already spending 80 hours a week on some other project as the CM? Pointless assignment if they aren't actually doing their job.
So the point you are trying to make is you need to exploit a bug to still do a crappy job of soloing giants? Try them on a CW or TR and the video would be significantly shorter.
It's awesome work as always. I just got this email too and within minutes of getting the email, entered the code and it's expired. How does that kind of stuff happen? No one seems to double check their work anymore.
They need to open source the game so folks can actually fix these bugs. There are tons of bugs that have been reported since MOD2 that still haven't been fixed.
It's like everything else, half assed and halfass backwards. Imagine if they didn't postpone this release...... Probably could have used another month of testing and bug fixes.
So let me get this straight, for our entertainment we should mine 500,000 black ice? People get paid for doing tasks that aren't as grueling as that. I'll take a pass on this.
Well, there isn't much point in setting a goal that isn't realistic. I mean there are goals and stretch goals, but even stretch goals need to be realistic. Considering they deprecated much of the artifact gear after 1 mod, the standard has been set. Artifact gear is only good for 1 or 2 modules and then they will replace…
They should be a bit lower than that and NEVER should be at or above 100K. It's not even a convenience factor. It's easier to bring up Wonderous Bazzar and have the item in your inventory for 100K than buying it on the AH (even for 99K) and having to open up the mailbox.