Scavenger's Chest: You need to drop your item level, and also be able to kill stuff in Valtagers' Forge HE's. You're pretty much running around in your underwear, since the Scavenger chest piece is level 75. But at level 75, even equipping the piece, you don't improve much over naked. That's why I don't think they will…
I have had it happen as a very rare occurrence in Epic Demagorgon, where getting out of agro range to resummon is difficult. However it's perhaps one in twenty runs or more, so not that problematic for me. (It usually trips when I first burst through the glass ball to begin battle; I'm alone.)
Are Developers planning to keep lower tier boons, or may we expect top tier boons made available in the future? Would Focused Retaliation and blood Lust be too complex a formula to prevent overpowered players? My choice of boons is becoming far less attractive, considering that the latest ones are literally my lowest…
Will they keep up with the lower tier boons in future or may we expect a chance at top tier boons? Would running focused retaliation and blood lust be too complex a formula to prevent overpowering players? My selection of boon choices is becoming far less attractive, considering that I took all the previous boons chosen…
Having to Lay Off my Craftspeople... The double random generator on Avernus maps is twice as frustrating as the Dented Rod grind, as map drops themselves are a rarity, grinding some of the toughest mobs in the game. Then you face the 1 % drop rate on 2 pieces of Legion gear. ( See all previous posts ) I feel there needs to…
Since they want to mess around with warlocks again, and Killing Flames has the wierd mechanic, how about 750 mag not facing you, 625 face on. Or 750 while under Combat Advantage 625 when not. Also still bitter about the Grung nerf=75% drop in magnitude or something. They took Owlbear off top shelf, then Doohickey and Owl…
I would like to see armor and spells based on the four seasons, ie; Fire, Lightning, Freeze, and poison I guess. Specialization would mean potentially 4 load outs per toon, if they wished to try them all. With specific element immune monsters, that require swapping or different tactics. I propose all armor is equal but…
Just finished LOMM twice after the patch "fix" to cocoon. Are you serious? It used to be you would receive big damage but survive without a rez. Now, always dead, even tanks with a huge hp pool. Yes the mimics are easier, and I successfully did both my runs, however not without wipes and what I would describe as "Buggy"…
One thing that seems to have gone unnoticed from the last patch-nado, is waiting til you are out of combat for 3 seconds to start self heal. It makes choosing out smaller mobs to agro, or fleeing the area, into new mechanics. The Stone of health is becoming mandatory gear for even common Avernus adventuring, so the 180k ad…
Gorgon Mount at epic is 15% when using daily, Sigil of the Cleric was mentioned, at wills spammed on mobs, I never fail to get it done. Changing player stats or boon points is unnecessary. Also using the Cleric Sigil artifact will give you heals on encounter hits (tho small).
Feedback Overview To have my way about everything :) Functionality Simple changes/less waiting; An easier to read statistics bar, with red to indicate under capped; gold/over capped; green/optimal zone. A posted que group list with player names, so you don't waste time in que for a dungeon flies wouldn't touch. Add slots…
Rewards: Master Crafting Fail! The grind to master crafting to max lvl. was brutal to say the least, but for me the worst was the fail on resources; where if you failed (which happened most of the time), you would lose enormously expensive ingredients and have to start again. (BTW mastercrafting armorer is still broken…
Since the arrival of Mod 18, yes we got a whole 10 point magnitude increase; I'll wait til the cheering stops... but seriously when are we going to get at-wills comparable to other classes? If we received a 10% decrease to cool downs, and an action point gain increase, (say gain 1% AP per second while in combat), would…
Hunts drop same gear as Juma, within 2 weeks we will all have 2-3 copies of each piece. Then it'll be boring and pointless, and 10 months til the next scheduled mod.
Next Mod: I would think Cryptic would love this: Pay 50 Zen, get one color change to your name above the head of your Toon, (one or all characters). Then you can stand out with a unique looking moniker. The stats counter to the right of your Toon shows for example 88000 armor penetration. That's over cap so should show…
Krumple01 is correct of course; my point was incentivizing CODG and making use of older content, after all even the new mod 18 area is a rehash of the stronghold map. And all that new gear looks suspiciously like the black ice stuff with new colors.
Still hoping to see CODG Ampoules usable for any weapon set. The marginal gain on exalted weapons, for those willing to grind the push pull torment of that dungeon, was enough to keep people from abandoning it completely. It was working, well it was a grind for Mark 6's, and Ampoules, but Wootz weapons are redundant, so…
I noticed it when shadowslip was draining my stamina, you are supposed to get diminishing returns as the stamina bar empties. Maybe it's an auto correct to lower speed or something, but camera has stuttered like that since early mods.
Can we have a search box for crafting items from the in shop crafting supply guy; as is you need to scroll through 200 different ingredients to find what you want to buy, not an important detail but convenient. tvm.
Don't worry, as of Mod 18 CW will feel the nerf hammer. Orcus set loses 50% of it's buff, and the new dungeon will have 5000 more item level for monsters. Developers won't raise you to the CW's level, they will be pulled down to our bad neighborhood. Welcome to the ghetto boys. :p
This may be the help Warlocks need in TOMM and the Mod 18 stuff; Have Warlock's Bargain cleanse revive sickness. We would be only class that could, and inclusion MANDATORY for any TOMM party. Also, is there any way to add a counter for the AH? I'm often looking for preservation wards, but can only afford 10, yet I have to…
How about class specific enchants? Like Warlock one that doubles fire dmg. or adds double duration burn? A Fighter one with a knockdown would be fun, if it also added to their miserable dmg. currently as of mod 17. Or a Cleric enchant that adds Laustmouth's chance of a double hit, or reflected dmg. Usable by all with no…
k, My 2 cents: Since I"m not a developer, I wouldn't know how to "class balance", however, what if we were given new enchantments specific to each class? Like for example a Bloodtheft type that gives an extra hit to clerics, or Fireball enchant that gives SW a dot burn with double the duration, or tanks a doubling of run…