Cryptic's QA process isn't the same as ours. They do a ton of testing of each map, including working out the optimal placement of campfires to balance risk and reward. We don't have those resources, and multiple campfires can make risk much lower, throwing off the balance. We're pocket devs, not capital D Devs. Our stuff…
Man -- I have no idea how they'd do a rust monster in Neverwinter. "Oh hey -- that Greycloak sword of yours just turned to a few fragments of red-brown crud. Sorry! No takebacks!" :)
I didn't really see this in the initial listing -- I want to see lots more actual monsters in the Foundry. Obviously something like a gelatinous cube may be technically challenging, but why don't we have more creature-type monsters to play with. Giant rats (other than wererats), bugbears, green slime, beholders (beholders…
I should point out as well that when I did my Daily yesterday, it was a part of a campaign. Several of the other quests in the campaign failed to meet the standards of the Daily, but I kept going through them. As with many other things, sometimes the less traditional campaigns might need to be sweetened with things like…