Thank you very much, that was the most comprehensible description of this power-based 4ed system I could have found so far. I'm still not very sure whether I'd like it same like the classical AD&D or the Pathfinder ruleset, but now I think I'm going to give it a try (and finally I know how the actual Neverwinter gameplay…
Anyway it seems to me that such a wizard should have lost his hand holding it for all the time he "rests" in the air. Generally however you're right the attack stance (tossing magic missles like some... darts?) doesn't seem good at all.
Hmm, the idea of casting spells without memorizing seems, well, just quite a different than in the previous editions (and really great to make a MMORPG game anyway), but I have a question about the core ruleset of 4e. Does it mean that wizards are limited to learn only two spells per level and they cannot create any new…