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  • Have you actually read the books the game is based on? Have you actually done tabletop? Have you not played a chaotic evil character therein? PVP in the sense of hero player character vs villain player character has always been a large part of D&D. On to the OP.... I think, really, all we are seeking is the ability to…
  • To a point. Let's take the user that I replied to as an example: http://i1170.photobucket.com/albums/r535/SoulDragonClaw/Steam/Neverwinter/rogueStats.png His chest piece, the normal enchant slot, not the armor enchant slot. This, is far too common, in PVP, and I have 0 sympathy for it. Rank 4 'uncommon' Enchantments drop…
  • If you are basing your experience as a rogue on that, no, it would not survive what I put it through(quite often 1v3-5's lol), at min you would need to take that dex overflow from level via a respec and put it into CON. The cleric can get away often with lowish HP. A combat rogue cannot. One could even argue this is why…
  • My apologies, it seems I didn't get that memo. Nobody has been able to prove to me they can't, when I was still at that gs at least, having gained some grim gear since. I'm sorry if your average combat rogue is a glass cannon, that was a build choice, really. They can be very tanky, while not losing much, if any, of the…
  • No, I know they exist. I don't let that faze me in the slightest, because, you can deny it all you want, but skill trumps gear. I have no perfects nor r10's. I don't even have profound gear. I am not a perma-stealth build. I am using a build I made myself, and yet I still carry teams such as yourself that give up when the…
  • If the shoe fits......... Grow up. I see a large amount of posters butt hurt because they will die. Deaths are meaningless in PVP, some of the closest matches, wins no less, I have been in I had a negative K/D Ratio, yet was top in points due to continual node holding and annoyance of the enemy team. 'wwaaaaaaaaah I don't…
  • The skill flat says in description that it ignores all defenses. That means all damage reduction, including tenacity. You take the DR avoidance away from that skill and it is flat useless, lashing blade, wicked reminder, heck even dazing strike out-damages it. Are you actually not understanding there are other dailies, and…
  • The only thing I expect of any cleric, really, my vote aside, is to stay on node(preferably 2) with teammates and provide healing, and debuff/buffs you may have brought along, if any. The rest is just extras, simply doing that, even if you get spammed down every once in a while, grants that node a high measure of sustained…
  • I think if the devs removed the training wheels on this kindergarten PVP, and losing gave 0 glory, instead of the 'consolation prize', nobody would ever do this. You supply the cause yourself, they can gain more glory by throwing the match.
  • I think this is more of a reflection of the fact the rest of the stats can be filled in by gear, where HP is largely not presented as a gear option, and even more rarely in any kind of quantifiable number like one can get from an enchant. Deflect, while useful, is exponentially so depending on the HP pool one has…
  • You misunderstand. The reason all other games have mechanics to squash this kind of behavior is not of want. The NW PVP campfire hero issue is a classic case of the game mechanics being misused by gamers who want reward with no risk. Defending it is defending a sinking ship, also like defending exploiting CN for dd chests.…
  • Think it through. If the only person not a campfire hero does this, very often, it can be pointless. But with the entire team playing, no death is pointless, those few seconds are often vital to get more fodder on the line to hold the node further. I have seen matches where skill overcame gear. The reason spawn-camping…
  • At this point is where you run from node to node capping, avoiding the enemy while capping nodes. They usually zerg the map and all stay capping one node instead of splitting up to multicap at that point, making this viable. The win need not come from direct conflict, you should realize this, it's how the perma-stealth…
  • 0-700. You do know HOW to win this, right? It's extremely possible, I've done it. There is no impossible about it, you just have to either split the enemy focus between 2 nodes, and burn them, or keep them all busy on one contested node. Contested nodes grant the enemy team no points. 2 nodes yours, 1 node contested, keep…
  • Very simply, we have a different experience because we don't give up. A match with a 300 point difference, with 5 players that don't give up, is surmountable around 50% of the time. You would never see that, you giving up having lowered the odds of success tremendously. This is a self-fulfilling prophecy of fail you spew.…
  • Yes, I would agree, but this is in the majority a playerbase issue, not a flaw within the design that can simply be fixed. Even if close matches were always the norm, which the ELO system strives to do, in time, one would still have the problem with those that want naught but an easy win. This is not a problem anyone but…
  • I as well fight for the win. You give up too easy. The match is not over until the points hit 1000. You ever seen a 700-point comeback? I doubt it, you give up the win too easily. I have. The ONLY point at which it is no longer possible to win a match, is when it is over. Those that fight on regardless, despite the odds, I…
  • Well then, I must surely offend. I will happily drag the entire enemy team to their home base, or 2, giggling like a madman all the while as they try to kill me. Why? If I'm going to lose, I'm going to annoy the HAMSTER out of the enemy team. Anything less is unsportsmanlike IMO. In this way, I have often reversed the…
  • Please do tell me how non-perma takes no skill. Seriously. I don't fight from a permanent shroud of stealth. Most PVP TR's I see do, much to their detriment as I usually melt them due to stealth being the TR's weakest defense. Perma could be considered easy mode, maybe. Combat TR is basically playing the role of a GWF with…
  • Shame. You are the Rogue. The rogue shapes the battlefield at their whim. They are the power player regardless of team, least dependant upon team makeup for victory. By doing this, you forfeit every match you do it in, and will never see a close victory hard-fought. Quitters never prosper. PS: I PUG a LOT. I cannot count…
  • Huh. Dodge it with a deft strike? Never tried, seems feasible if timed correctly. I usually ended up just trying to burn the other rogue down first. Usually possible as a combat TR against a perma.
  • Pretty much literally what I meant. Either that, or have a SF proc to waste and smoke them when you get back up. >.> That said, I agree, it should be dodgeable.
  • Very simply? bait the TR into wasting it. I've survived SE's as a TR. Direct hit, shrugged, then killed the fool. The person you quote is correct, even without SE your doom was imminent *already* if it killed you. If that SE didn't even exist that lashing blade or even PoB would have killed you anyway.
  • ..... hrmm. You are on to the right idea with survivability, but still missing the point, I think. A full combat rogue see stealth as no more than a utility, thus does not care, truly, about extending it. Same with PotB, before those that would twist the perma-stealth feat/encounters tune were using it, the combat rogue…
  • This. Even prepatch you would get such useless teams, this. Grow a pair and stop handing the enemy the win, annoy and harass the crud out of them(Isn't that 99% of the fun?!?) even when losing, or just don't bother to queue if you won't try regardless. Campfire hero is worse than undergeared. So long as you are trying to…
  • There is a way to counter perma-stealth actually, and I don't know *why* teams will send 3-4 people to deal with one perma-stealth TR, but I can guarantee you that kind of stupidity is what wins such a perma-stealther the match - you are giving them what they want. All you need is 1 non-perma TR. The *other* PVP build.…
  • Does absolutely nothing against prone, so I don't understand this defense. If a GF or GWF catches me off-guard, without a smoke bomb or dodge ready, I might as well set down the mouse(I don't), as I'll be lucky to escape prone lock before death.
  • I think OP was actually closer to a solid fix than any may realize, goes further than GWF as well - make prone on a player trigger a 3-second immunity to prone for said player. Kills prone-locking outright, and forces prone to be something the player will need to exploit the opportunity it grants, not spam. As it stands…
  • It's a game. Please continue to treat it like torture. I do love how self-entitlement breeds demands born without thought. 'Want!!!!' Seriously though, how anyone cannot realize this would make PVP worse for all involved as it starts costing 0 to switch to the new FOTM, instead of the very real costs currently present is…
  • Then 90% of NW TR's are holding it wrong. I am not a perma-stealther, nor a whisperknife..... I tend to melt such builds, a ranged/permastealth TR is a sad shell when matched against a properly played tanky melee TR in PVP. I never did understand the rage regarding unstoppable on GWF's, that's always been my cue to kill…