Well on my gf with a lowly gear score of 10.5k I destroy perma stealth rogues. Try using supremacy of steel when they are nearby. Yes, it is a daily, but when do you not have a daily up in pvp? I literally have it up 90% of the time. Basically, supremacy of steel will reflect approx. 900 damage back at them with each…
Well I'm from <Hate> on Dragon... not sure if you have seen us running around in pvp yet or not but at 60 my premade just lets me do what I want. GF is a beast in 1v1 and I can sometimes 2v1 as long as they aren't both ranged. I can't kill a DC unless all my skills crit. Highest crit thus far from anvil of doom has been…
I believe Lineage 2 is probably the best example of a successful open world pvp mmo. Most ppl didn't enjoy the game for the xp grind. The game however was extremely well balanced in terms of pvp and pve.
I would argue that in this game the TR is the rock/paper/and scissors in one in pvp. In 1v1 they outperform every class...in 3v3 three TR will beat any other 3 man team and in a 5v5 5 TR will beat any other 5 man team. They have so many options to escape and their damage output is so great there is no way to counter them…
najito that is correct except for the fact that in pvp rogues are the best tanks as well. It takes a minimum of 3 ppl to kill a rogue. If we reduced the survivability of the rogue, they would be much more in line with the role.
Actually part of the reason rogues are so broken is their mobility and survivability. Heck, if the TR could generate threat in pve they would out perform a GF. I have no issues what so ever with their damage and skills. I have serious issues over the HP and tankability of the class. I actually imagine that with 1 cleric…
I have no issues whatsoever with the dps a rogue does. They however should not have anywhere close to the HP or the survivability that they have now. As a GF in BWE3 I could basically have a stalemate with rogues and eventually wear them down or if they got a series of crits they would come out on top. In BWE4 there was…
I think the only issue was the survivability of TRs. I had no issue whatsoever with their damage output. It was reasonable. They could just come out unscathed in a 2v1 which was a bit ridiculous.
I don't think he was disrespectful at all towards you. I think you're upset because he disagreed with you. And Leisses I believe the point he is trying to make is that even if you want to spec yourself toward a particular build and going with a race that will give you more max is good, it however is still insignificant.
Im not quite sure how it was rude...all I did was laugh at what the person was doing in pvp and then ask a rhetorical question. Also the aoe taunt in pve...well if I am tanking a boss pulling all the adds just drops my shield bar faster and pulls the adds so they circle up around me forcing me to take more damage and then…
From my experience, no. The temporary hit points were basically an invisible shield. However if I was healed when I had the temporary HP buff, the temporary hp buff was added to the end of my new hp bar.
Well...the only time my friends and I played the game was BW3 and we all made it to an avg of lvl 34. We did all the instances up to and including the Dragon one in the end and cleared the dungeon in our first attempt. Maybe we just had a better understanding on how to control the aggro and mobs but trash grps through the…
I completely understand that the skill did aoe damage and forced the mobs to attack you. But if you want more bang for your buck Cleave was more effective and no real CD. I was getting off 2-3 cleaves in the time it took for 1 aoe taunt and usually the mobs were dead after that brief time. Thus negating any need to hold…
In that case, I'm still not sure why you would use the aoe taunt. I almost feel like a single target dps skill or aoe skill would be more worth while since the only time I typically aoe taunted was on trash mobs. If you are going for dps in your pve build, I'd be sure to dish out as much of it as I could.
Not quite sure why you would want to use enforced threat in pvp. I did exactly what you did with the three succesive blows of griffons and then hit with an anvil. It was very effective for burst. I usually took a target down to half hp with that burst. I then blocked and waited till lunge was up again with 1 griffon stack…
Actually my build for my GF is going to be placing points all over the place and in three different trees of paragon skills. I think there is a lot of customization actually. Especially when you consider all of the stat bonuses on gear. I mainly focus on pvp so I will basically gear and build my GF to those strengths.…
What about using the Temporary HP DPS build down the conqueror line? Gearing yourself out with items that increase your max HP, which in turn boost your temporary HP which in turn boost your DPS. I imagined that being quite viable, but I would have to see the trees again. I should have ss'd them during the last beta…
Also PvE was quite easy. Our group understood that Me holding aggro wasn't an option. So during the dungeons we often had the CW cc'ing adds while the cleric kited them. He would toss me heals and not attack or debuff the boss. I could hold aggro for the few heals that I needed. All of our DPS then focused on the boss to…
I played GF during this last beta weekend. I pvp'd quite a bit as well. I had no serious issues with any class while pvping and was quite capable of killing people 2v1. I used Str and Con as my main stats. Encounter skills were Lunging Strike, Stunning Strike and Anvil Hammer. My job in pvp was to hold the two outer points…