Yeah, I was afraid of that. Would be nice to see a buff like Guard from Warhammer Online, where you can drop Guard on the healer and it transfers 50% threat generated and 50% of the damage received by the healer to the tank as long as the guarded target was within a certain range. Would even be nice to see 10% or 25%.
This brings up a good question: Does the healing caused by powers like Astral Seal generate aggro for the cleric? Seems it'd be a bit counter-intuitive, as increasing my own DPS would increase the cleric's aggro in that case.
I just got started on Neverwinter earlier this week. I've been horribly bored with DPS and healing for years now and have found tanking to be the only thing that really keeps me entertained. That being said, I just had my first dungeon tanking experiences yesterday, running Cloak Tower a couple times. I understand this is…