You're only topping the damage charts because you're actively working to lower the rest of your group's damage. You're making your dungeon runs slower and more chaotic, so you can feel like you have a huge epeen. Congratulations.
All of it was good. This last one stands out though. In a land of no running out of mana and no boss enrage timers (that I know of). This is some great advice for anybody in group content.
Divinity enchanced Astral Shield and spec'd Hallowed Ground. Basically, you just don't have a lot of your more awesome healer/buffer abilities yet. Give it a bit longer. Also, the cleric in this is less about big single target heals, like healers in most other mmos. Everyone has short cd potions for those situations. The…
I think something like this self heal debuff needs to stick around in PVP, especially if they decide to tone down how much damage all the classes do in 60 pvp. I see absolutely 0 reason why the debuff should exist in PVE though, especially if they're going to leave the threat mechanics as they are currently.