I wish the armor was more varied, but I am happy with it as is. Normal DnD and the old Neverwinter game had the same type of set up... only the really good stuff was that different. I for one do not want to see every one running around with 9 foot long bleeding swords, or goofy armor like they had in WoW. Keep that kind of…
hmmm I did not think of how the difficulty scales... I am making a quest where several easy zombie encounters rise out of the ground at once.... think that will be to hard?
sigh.... I cannot believe people are being so silly about the ex/item nerf. I for one play foundry quests for the awesome stories, and I know many others do as well. I for one wish there were a way to turn off xp gain all together. I want to experience the Neverwinter Online main game content at the right level. If people…
I do not see how they could give us a offline foundry due to it being so integrated with the online servers. If they can give us it without reduced quality then I am all for it, but would rather just not use it during down time then suffer quality.
Just finished it. Overall I would say it was pretty good. I loved the creative design that went into the levels and all the little details. Things like having random npc people walking around or talking in that first area really brought the quest to life. While the story felt a little rushed, it worked in this case. I am…
Indeed silly people, but keep in mind that unless trolling no negative feedback is to be ignored. If enough people have the same issue make sure to look into it. I will check this quest out in a little bit