I'll explain to you why the GF is inferior to every other class in pvp. First: We are not tanky in pvp at all. A GF must sacrifice a lot of dps to become above average in tankiness, this means foregoing the conqueror tree to put all your feats into protector and tactician. Our base DR is possibly the best of all classes,…
Yes, if Destroyer is nerfed any more than we would not be able to kill anything equal to our GS before we die as well. Right now, our ridiculous crits are what levels the playing field with all the perma TRs that last forever without burst, Deflect REGEN HRs that are still quite OP at High GSes and profound set, and even…
hahahaha destroyer feature in pvp? you guys actually run that as a destroyer? come on now. With the 50% cooldown on roar and takedown, and Destroyer capstone, deep gash is no longer needed. SM destroyer is even better now than premod 3 because of steel blitz and wms. IV is still very good in pvp and pve but they need a…
Though I understand your frustration about having your 100+ dollar investment become useless, know that you actually don't own anything that you paid for in any online game. Rather it is "leased" to you and can be changed at any time. So what devs have been doing is perfectly legal if not a questionable business model. Now…
First of all you are pvping with a 22k hp gwf, you are weaker than a Cw that has 34k hp, or really any other toon that is built for pvp. Second of all, you don't understand how to build focused destroyer stacks. once again, you're about to get a rude awakening once you see the new BiS Gwf build.
The GF has been marginally buffed, about a 15% damage increase from power with my 9k power gf. However, this buff applies to other characters that stack power as well, including the cw and gwf. Moreover, GWF damage at 6k power or more vastly outperforms gf's reckless attacker capstone because gwf weapons deal 30% more base…
LFG is freaking awful. Its filled with elitists and people who buy their equipment but don't even understand their class. The 15k gs requirements to join their little party is sad, because you actually dont need an outrageous gs for speedruns, just good weapon enchants and skill. When my CW was 11k i was usually the one…
Thanks for the feedback from everyone. I'd just like to clarify why i am advocating a 10% increase in all GF weapon damage. In the current Neverwinter, my 16k Gf can hold aggro in 90% of all party composition. The problem is when I party with an equally skilled/greater skilled CW, GWF, or HR who play their class to their…
As a person with a GF main, who now plays CW more or less exclusively I've noticed quite a number of reasons why the GF is so underappreciated/underpowered: 1.CWs control just as good, if not slightly better than, a GF: A CW's potential for "tanking" (aka kiting) is just as potent as a GF's. THis is because of their…
Yes it is a little OP, but CWs can chain prone to almost infinity as well: Entangle, ray of frost, shard on mastery, icy ray, ice knife, chill strike. Thats almost perma CC right there. I don't know if tenacity is going to affect constricting arrow, but if it does then nothing needs to be done about it.
I agree with this, however the problem is that One of our main control power (frontline surge) is counter synergistic for dungeon play. Sure, if you have crushing pin your party gets a 10% increase in damage when target is prone, but the knockback scatters the adds and disrupts the AoE burn. As a Conq GF, i have to use…
Ah i loved the KC set, i also would love to go tactician but i like seeing 30k crits on my anvil of doom strikes more than i like tanking. God i love AoD, even if its the worst dps encounter avaliable to GFs, i love the timing it takes to see that awesome damage. I just wish there is more variety in GF skills as a…
oh running the iron maiden build? Its a problem for me when you have to be a SM to have tides of iron to be viable, and to actually stand and tank, whereas if you go IV you're going to have a hard time surviving without that 6sec invincible. Oh and this has in fact happened many times where adds swamp me and i have to run…
tides of iron is useless, when you need guard replenishing the most is when you use tide of iron the least. Aka getting swamped by adds, which in this case TR is better so you can escape the mobs and kite. By the tine you complete one animation of tides, you're either dead or close to death. Only useful if facetanking the…
uh cool beans, I never saw a dnd game/tabletop session where a fighter in heavy armor runs around in a circle to "control" enemies. But like you said, its how dnd defenders manage enemies right? If they don't want to fix the kite mechanic (which is fine, its fun if enforced threat didn't take forever to complete it's…
Enforced threat is your main aoe DPS encounter, followed by Frontline surge, and lunging strike. This will not change, especially with the incoming GF buff. Is it sad that two of your best damage skills are things you receive at level 5 regardless of what paragon you choose? yes, yes it is.
I hope you're running a Conq/IV build and have fighter's recovery as one of your dailies. Only way you can tank effectively is to use shield for high damage attacks (red circles/long attack animations) to build AP then pop fighter's recovery/villian's menace over and over again.