If I may have a suggestion. Each time a players completes a foundry mission, he could be awarded special foundry tokens and spend those tokens at a foundry merchant for unavailable stuff elsewhere, be it cosmetic or more useful stuff in game. That could make foundry mission more attractable. The number of tokens could…
Yes I was sad they overlooked the iconic spells "Fireball" or "Sleep" (among many others) present in D&D since the first edition. As for a real wizzy, an illusionist build or elementalist build would be nice. I hope they design more powers, there are so many in D&D4. In DD4, the necromancer falls into the wizard category…
That is your opinion. My opinion (for what i's worth) is that DD4 is D&D. I enjoyed playing the 1st, 2nd and 3rd edition and currently enjoy the 4th edition (since its release in 2008). I saw each edition as an evolution of the genre. Rejecting DD4 as a whole is just nonsense. In 4th edition I do the same kind of…
With the current combat interface of the game it would be tricky to implement split the tree power. How would we target the two creatures while selecting the daily power? Unless they make the ranger to automatically target the two nearest enemies.
In fact the is a 4th type of ranger in 4th edition : the skirmisher ranger. He uses a combination of melee attacks and ranged attacks made with thrown weapon (javelin, throwing axe, etc...). An that one has nothing to do with pets either.