AZRAEL's Guardian Fighter MOD 6 Sword Master Conqueror PVP Guide
Greetings fellow Guardian Fighters!!!
I am AZRAEL the Guildmaster of the Blackcloaks and The Greycloaks. I have been asked numerous times to update my previous guide :
http://nw-forum.perfectworld.com/showthread.php?766751-AZRAEL-s-AZ-Build%28Anti-Zerg%29full-reflect-PVP-Open-PVP-Guardian-Fighter-Mod-4-build to help fellow GFs make the most fun out of the game we all love.
Mod 6 changed a lot of aspects in the game particularly the Character Max level, Echantments/Runestones to Rank 12, New Artifact Gear sets with bonus stats, that makes the game more challenging to every class there is. This guide is to help the Guardian Fighter class players specifically wanting a Conqueror path build have a MIN/MAX approach in designing their character in such a way that one minimizes its weaknesses and maximizes its strengths. I will explain in detail particularly on the
Boons and
FEATS section why I choose such options.So feel free to comment and discuss the MERITS or DEMERITS of the build on its own context.
I. RACE
I havent changed my race since I started playing Neverwinter. HUMAN still works for me because of the
+2 to any Ability Score (for DEX & STR) , The inherent
Versatile Defense: Increase your Defense by 3%.and the
3 additional heroic points which is very important in the "DPS prone effect " playstyle which I will explain later.
other race that you can consider is the DragonBorn which gives you:
Ability Scores: Grants you +2 to any two stats,
Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
Draconic Heritage: You receive 5% more healing from all spells and abilities.
II. ABILITY SCORES
First and foremost
CON is really not that good anymore... On top of that, the
Regeneration stat is somewhat useless in mod 6 due to the recent changes.Your better off stacking
Life StealCON contributes to only 2 stats :
AP GAIN &
Maximum Hitpoints.
AP gain you can get some in
Major Reinforcement kits for your Neck, Rings and Belt and as for
Maximum Hitpoints, the new pvp sets offers a ton of hitpoints... you can still reach 100k HP easily even if you dont put points on it in the ability score.
Also the reason why I put so much points in STR & DEX now is because Guardian Fighter's damage output has been increased 20% across the board plus also,Weapon damage increased across the board with an average increase of roughly 50%.
Higher
STR gives you more
Stamina Regeneration,
Damage Bonus, &
DOT Damage Resist while Higher
DEX give you more
Resistance Ignored,
Deflection Chance and
AOE damage resist
These changes mentioned above along with the recent changes in the shield mechanics last mod 4 are significant in the paradigm shift of understanding and maxing the damage potential of a Guardian Fighter on its very basic level. Now, you can withstand a barrage of attacks and not burn your shield easily like in previous mods before mod 4 thus making it possible to concentrate and allot more points in making your toon more powerful as a "burst damage " Killer. Again MIN/MAXING.
Comments
HEROIC FEATS
1. Strength Focus 3/3 = Increase effectiveness of Strength (STR) by 15% . More STR means more damage bonus , Stamina regen & DOT damage resist
2. Toughness 3/3 = Increases Maximum Hitpoints by 9% . Your still a tank who you think you are.You still need this
3. Shielded Resurgence 3/3 = When affected by a control power, gain 4% of your hitpoints over 10 seconds. Can happen every 30 seconds . Any kind of auto heal is good now since regeneration works differently now.
4. Armor specialization 3/3 = Increases the effectiveness of Armor Class (AC) & Defense by 15% . Aside from the obvious, Higher AC also contributes to increase base damage resistance. Every 1 AC point increases Damage resistance by 0.5% and remember that the higher your damage resistance is, the harder your Into the Fray buffs your attacks! since it converts 25% of your damage resistance into increase damage.
5. Powerful Attack 5/5 = Increases the damage of your encounter Encounter & At-Will powers by 10% . This is a SwordMaster Conqueror build. Its self explanatory.
6. Pin Down 3/3 = The Prone Duration of your powers are increased by .3 seconds. Useful since the two of your most potent attacks (Cresendo & Bull Charge) has prone effect
7. Weapon Mastery 3/3 = Increase your Critical Change by 3%. The higher chance of Crit the harder you hit.
PARAGON FEATS
CONQUEROR
1.Improved Vigor 5/5 = With less than 50% health, gain 10% more Action Points. Since this build has low CON, you need to get AP somewhere else aside from the Armor reinforcement Kits.The faster you get to use the Cresendo , The faster you can kill in one rotation.
2. Take Measure 5/5 = When you are crit, you gain Temporary Hitpoints equal to 5% of your max hitpoints and has a 50 second cooldown.This goes hand in hand with whats next below.
3. Wrathful Warrior 5/5 =When you have Temporary Hitpoints . you deal 15% more damage . You can activate this is via Take Measure, Into The fray, by using Purrified Black Ice Enchantment on your overload slot and being nice to a DC or a Pally.
4. Jagged Blades 5/5 =When you critically strike a foe they begin bleeding. This Bleed last 15 seconds and deals 250% of your weapon damage over its duration. Very useful especially if you are using a Lostmauth Set.
5. Tactical Superiority 5/5 = Combat Superiority deals 5% moree damage. At 5th tier of this feat , Combat superiority will not require that the target hits you first.This works in synergy with Combat Superiority Class feature slotted giving you thus making your bonus damage upto 15%.
6. Reckless Attacker 1/1 = When struck in combat you gain Reckless Attacker that increases your damage by 5% and Critical Chance by 2% last 10 seconds and stacks 5 times.
PROTECTOR
1. Plate Agility 5/5 = You gain 5% chance to deflect attack. You need a dedent amount of deflect for you to survive as a GF.
2. Shield Defense 5/5 = Gain 5 to Armor Class. Again Min/Maxing , Getting most out of being a tank and at the same time doing insane damage(Into the Fray buff)
TACTICIAN
1. Crushing Pin 5/5 = Your control powers cause the target to take 10% bonus damage for 3 seconds. Again min/maxing. Two of your main attacks have prone effect 10% bonus damage is a blessing.
Sharandar Campaign
Dread Ring Campaign
ICEWIND DALE Campaign
Tyranny of Dragons Campaign
V. ARTIFACTS
Still my main artifact is the DC artifact. It still works great for a DPS Guardian Fighter that can enable you to do Cresendo daily almost instantly. As this build focuses on high Power, CRIT and ARPEN ... Your playstyle must be to kill or induce high damage to your enemies as fast as you can. You can single rotate most of your enemies with this kind of set up.
The Lostmauth set also provides you additional damage when you crit. With your high STR for Bonus Damage, Most GWFs and CWs can be killed even if they go unstoppable or in case of a CW, burn down their shield.
The GWF and the SW artifacts are for stat boosting.
Although another great option for an artifact for the GF is the Artifact Wheel, I cannot deny its value in PVP especially in dire situations, it can be a good alternative primary artifact to consider. I cannot say much about it since I havent tested in that much as of yet. At present, my artifact wheel is still orange but still OP in PVP . probably by next week or so I may have time to max it. I will just update this build but so far the DC artifact still works well.
VI.COMPANIONS
1. Ioun Stone of Radiance : I made it Legendary but I think its still bugged but they are to fix it. Note that you need not to upgrade all your companions to legendary since the legendary bonus obviously doesnt stack. Just upgrade the ones that you think you will usually use or summon as a primary companion.
For the stone, I used Bonding runestones for added power.
NEW!!! COMPANION ARMOUR PIECES
One of the good updates of mod 6. You can now use specific companion only armour pieces for your companions. I suggest you just play Sword Coast Adventures to get these awesome pieces (since it is easy to get ) rather than buy it in AH.
Ring of the Loyal Avenger: Gives you +652 Power, +652 Critical Strike and + 435 Arpen and also have a defensive and offensive slots for your enchants.
Girle of the Loyal Avenger : Gives you 10% Control duration, +652 Power and +652 Arpen
2. Galeb Duhr: Gives you 10% more damage based on the percentage of damage you have taken.
3. PIG: Very useful especially now in mod 6... 2% of your Max HP healed everytime you are controlled. Most of the encounters right now used in PVP are CC based meaning everytime they attack you with a cc based encounter, it heals you and its good because you are a tank with lots of HP.
4. Blacksmith : On damage taken 15% chance to reflect 10% of damage taken. If the same target is hit 4 times, it will reflect 3 times the damage taken.
5. Panther: Increases damage to Prone targets by 10 %. Now since this build focuses on Prone inducing encounters and dailies such as Bull Charge and Cresendo, . Having this active bonus makes a big difference in doing a 1 rotation kill.
Weapon Set : BIS right now is the Elemental Fire Set
I chose Iron Tide as a class feature artifact power for the main hand . it increases your stamina by 9.4% after the use of Tide of Iron.
I chose Shield Talent as the artifact class feature that increase your maximum stamina by 15%. The purpose here is to you must be able to defend yourself with your shield when your encounters are in cooldown.
Also, I chose control bonus as its stat increase bonus for the offhand for the fully utilize the prone effect.
ARMOR SET: Elemental Burning Executioner set is the obvious choice for conq spec build.
Neck & Belt : I went for the Lostmauth Set ( Lostmauth Hoard Necklace, Golden Belt of Puissance & Lostamauth Horn of Blasting) for Additional weapon damage on a critical hit.
Also, I also considered the +2 on STR and DEX on the Golden Belt of Puissance since they are a better choice in ability scores right now rathen than CON.
RINGS: Jewelcrafting rings : Personalized Adamant Ring of Recovery. It gives you +394 Power and Recovery
NEW SHIRT and PANTS!!!
Shirt : Warrior’s Gemmed exquisite Elemental Chainmail
Pants: Warrior’s Gemmed Exquisite Elemental Chausses
Better stat than the old level 60 ones
Weapon Enchants: I use a Transcendent Vorpal ( currently bugged right now) Im just waiting for them to devs to fix it. Other choice is Transcendent Terror enchantment
Armour Enchants: Negation is the BIS choice now for PVP Although I use a Transcendent Elven Battle Enchantment when battling a Trapper HR in 1v1.
OVERSLOT
I mix and match a Black and Red Dragon enchantment for added Crit and Arpen. But another choice is a mix of Purified black Ice and Purified tempered Black Ice for the temporary Hitpoints that also activates the Wrathful Warrior feat in the Conqueror Tree.
For Dalies I use Terrifying Impact when the enemies are grouped together giving 40-50k damage each and Cresendo if its 1v1 and to open their defense.
Encounters: Into The Fray , Bull Charge & Anvil if Doom
Single Rotation Kill :
Use Into the Fray before coming into the fight to buff your encounters and Dailies then activate Cresendo to knock them prone then BullCharge (still Prone) then finish of with Anvil of Doom. Or Into the fray , use BullCharge to knock them prone then Anvil.
Pro tip use
Girdle of the Striker +652 Power +652 Crit +435 Arpen and its super cheap.
"Gives you 10% Control duration" only have an effect on companions or its bugged.
Thank you for pointing it out to me @schweifer1982 I really appreaciate it mate. Will do some test and will update the build and credit you for pointing it out to me. again thank you mate. I hope this will be a start a good discussion on how to further enchance the conqueror build of a GF. I'm sure there a lot more room for enhancement that can contribute and benefit us all GF's.
Just few questions/suggestions
1. You are using rings of recovery. I suppose, thats its instead of rings of piercing, then you are chosing crushing pin instead of fight on. I have no time for calculations, but I think, it will result the same dmg output and rotation sequence. Correct me if im wrong.
2. You are using wrathfull warior. It's bugged, and instead of 15 seconds its works for 3 secons. Well, still its viable, but some1 who likes duels, can think about stunning fluorish.
3. warior wrath gives 8% of dmg + if blocked. Nice choice to maximize dmg output, I bet.
4. You gave your screenshots with companions or without? If without, then ... r12 its somth, 99% of server can't afford. I ment your hp pool.
At the end, your build is a good proposal. Tank is not so complicated. Many option, and most of those depends on playstyle,
lol tank, Khisanth
ps.
Sorry for spamming your thread. https://www.youtube.com/watch?v=d04MON0XpdM
You are there as well. We lost
.Suicide Squad.
So pleas enlighten me before you buy expensive companions that are useless.
greetings Hasta
Thank you for your questions/suggestions
1. I opted to go with recovery rings since I find the build on a very high damage rating but very long encounters. This gives me ample time for its encounter to recover from cooldown before your shield runs out especially on heavy fights. Also, it gives me the option to put points on other feats which is crushing pin for maximum damage output.
2/3 Yes you are correct the Wrathful warrior is bugged at the moment but still works great. at that 3 second window, you can still do a full rotation. also the reason why I chose wrathful warrior over Stunning flourish is because 1. I dont use flourish 2. My Ping is at its terrible state since the start of mod 4. I'll be lucky on a 300 ping usual is 400-450 ping. That result to a half a second delay latency . Look at the screenshot that I have posted you will see below on the netgraph normal is 300-500 ping.(I hope my internet provider fixes the problem soon) If I use flourish (since it can miss) I wasted one encounter. Dont get me wrong, Flourish is nice and if you are accustomed on using it might as well put points on stunning flourish. but it just doesnt suit my playstyle at the moment.
4. The screenshots is with companions and buffs since I just finished a premade match.
And yes it was nice to see you on GG last night. Yup its a pity we lost. Thats what you get when you pug on a GG match since in the first 2 minutes of the fight 3 of our team mates left the instance plus 1 is camping out in our base. But all is good it was a good match.
AZ
Thank you for your question Hastalapasta69! Unfortunately Yes, companion active bonuses doesnt work in DOmination and GG. It only works on IWD open PVP. I would suggest to prioritize your gears and enchants first and invest and upgrade your companions the last.
Thanks
AZ
Your guide is intresting.
But if i had enugh money/ad left i would try out to go with full crit build .
You have only two azurs so.
If you change some artifacts and change all your enchants/runstones to boost your crit stat +the Girdle of the Striker, you can get +10352 more crit stat so with your already 7234 crit stat +3% from dragon born raical you can have 18113 with this armor but i dont see your armor also you can get much more from t2,5 and from changing some boons GBDG give you another 800 crit stat=+2% .
So you will have a final score base 3 % crit chance + 3% from heroic feat +10% from conq cap +your crit stat 45% =61% total crit chance and you will lose only 12k power =30% more dmg ,but now you can use your vorpal much better for much better dps boost also you will got a lot more lol procc and a lot more jagged blade procc.
I made some calk on my GF and if i go with him full
BTW for pvp i suggest P.plage fire for pve pure.ligthning cuz with this buld you dont benefit from vorpal so much.
Also vopal only give you 2% more dmg for pvp .
I made some calk on my own GF and i think GF can have 80% crit chance .
BTW i stole this idea from Laz ^^ .
Armor enchant suggestion .
Cuz GF can have with 1 lung or bull charge 80% DR cap for pvp i suggest T.bark for pve T.SF/T.briar.
T.negation is pointless for any tank.
Another good idea is to unlock desperate suvival for arifact off hand those heals can save you from a lot trouble with the combination of seldarine set +2 con +dex and t.bark GF can be really a pain to kill.
Terror is good for the GF to, I actually would go so far as to say that Feytouch and Terror are the best in slot for PvP with the GF class.
-Kymos
Thanks for the guide!
Cheers
Ac =0.5 damage resistance is a waste.
Shielded resurgence, 4000 hp every 30 seconds (assuming you have 100k hp) is a waste.
Pin down, 0.3 seconds is less than a blink, another waste.
Being swordmaster (no threatening rush) and no lunging strike = Hard time agains anybody that slow you, run away from you. Bulls charge has not enough range.
Thanks for sharing
PS: I strongly recomend you to buy some lvl 8 gems, and worse gear, try to fight with it and try to tone up your build. Everything seems great when you are biS, but it doesnt mean you are doing proper things
Omg!
I hate to agree.
on the side... i really appreciate the nice though and good effort from the OP.
Just one comment...
If i was rich and had all that BIS equipment i would go Recovery Route.
Imagine what a 20k or 30k Recovery GF would do... OMG!!!
Everyone of its cooldowns would be 3 secs!!! LOL
That would be AWESOME!! (and a pain in the rear... )
Steel and Magic
Uhmm Wheel give temp HP not DR so what does wheel have to do with DR or ITF?
Can you explain how did you get 75 points in your 3 main ability scores?? Mi Dwarf GF has 70 points on his (+2con+2str racial. +2con+2 dex belt) . How a human that only has +2 to one ability score can achive that?
Wheel gives +30% piercing dmg which is calculated before mitigation. This dmg is greater than dmg of encouter which trigered it. ITF boost it even more with DR value of user. I wouldn be so shocked when itf would double buffed it (buff to encouner and then to wheel proc)... Clear enough?
Steel and Magic
1. I dont think so. Temporary hit points gives you 15% more damage which is big since Gf's are made to be burst damage fighters. As mentioned previously, There ar a number of ways to get temporary hitpoints ITF for one.
2. Nope, AC gives you higher base damage resistance therefore ITF is much more potent.
3. Shielded Resurgence: a life saver especially now that regeneration aint that good anymore. Do not underestimate the feat ive tested it and it works great.
4.Pindown: It coincides with crushing pin so it does help
5.No need for those at wills and encounters, Simple solution for closing in to the enemy? Cresendo... nuff said.. plus the fact that tide of iron is a better option to slot simply because it gives you stamina and reduces damage resistance .
its a better trade off. I think you are forgetting the fact that how to maximize the GFs playstyle mechanics. Its not all the time that you are the one to close the gap to the enemy. You have a shield... and the only way for them to damage you effectively is to hit you from the back. So, 90% of the time all your enemies will be the one to try to get close to you and try to hit you from the back thus, no need for threathening rush and Lunging Strike. Youll be better of maximizing your burst damage potential which is the ITF+Bull Charge + Anvil rotation combo.Try to study how players fight GFs and youll understand my point why I chose this set up.
SwordMaster is the best right now for GFs and more and more players realizes this since it has more damage potential than IV.
PS: Ive tested this build with rank 7 enchants and crappy gears and it still does great damage so I think its wrong for you to say such things. Even my guildie who only have rank 8s does great in pvp. Although I firmly believe skill and knowing how to play a GF right and understanding its mechanics whatever build he chooses is still good. it really depends on your playstyle. And I am not saying that this build is the best.This is what "I think" is best for my preferred playstyle.
This build is just a guide and its main purpose for its posting is to discuss and compare so that someone else can develop it. But thank you for your thoughts. It helps readers to think and compare.
Thanks
AZRAEL
I have to agree with @Ravenan on this one
its my an Iliyanbruen Sword and Shield mate. I love the sword especially since its the biggest and longest sword there is for a GF.Been transmuting this type feywild module. It used to be found on the Malabolg Castle now im not sure where. I think its in the chest of celadine tower in Sharandar(not sure(100%)