I get killed in one hit since I have no dodge
Paladins have no shield and die all the time to thrash mobs
The difficulty is insane
You need 2-3 CWs to maintain permanent control on NPCs not to wipe all the time
All this can be found on the forums. So I accepted the challenge and made a little video.
https://www.youtube.com/watch?v=2hfmkTjrfrE
All the claims about T1 dungeons being too hard especially for some "special" classes are BS.
Comments
Difficulty is a subjective thing, though. This is all from my experience:
If I go in to a T1 dungeon with a good team, we are likely to win. From that point of view, they are not "too hard".
If I solo queue in to any T1 dungeon, we are likely to fail. Heck, we probably won't even get past the first boss. In VT, the team probably won't even get past the portal room. From that point of view, they are "too hard".
I do think that some complaints are overblown. But I don't think it is fair to dismiss all complaints as overblown.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I have spell twisting, and ice storm because it's a good daily on CC immune npcs, and sometimes, bosses, but I've stopped reading what others do in the library, since that anything you post against the mainstream way to play a CW ends up in a witch hunt. The truth is half of the posts in the library come from ignorant people repeating false or outdated stuff others said. So ice storm isn't that bad when you have less than 5 adds but more than one and all of them have CC immunity or a very high CC resistance. Or when you can kill the non CC immunes ones with ice storm.
I remember reading some beta guides about CWs stating that oppressive force was terrible, tried to argue against that and it didn't end well. So if you want to play your CW well, stop reading the library and test stuff by yourself. Most of the library population seems quite obtuse, reluctant to change.
I don't disagree, just curious, I personally run with OF+Sing/ice knife. Also, I very much do test stuff for myself and tend to run some unique builds
Btw, you never answered my question about VT lag
Lag seems quite random and I can't really tell you why unless cryptic releases how their server works, how instances are organized, on which shards and so on. I noticed a pattern with adds from the final boss after a wipe (it's not always true sadly, but Valindra's adds seem to generate some lag), but sometimes, the instance will be unplayable from the beginning, and it's better to disband and reform to get on a cleaner server shard.
If you're experiencing a lag spike: wipe and wait for 2 minutes, if your instance isn't FUBAR usually the issue will solve itself, otherwise, disband and reform. It's not completely random, it's just that we don't know why.
You can't say "lol iz EZ" if there is a possibility that your tank have 2.4k ilevel.
I'll believe the PvE is fine when we'll see vids of 1600-1700 ilvl group, which is the INTENDED gear for the dungeons.
Same argument as CN 9200, it's the minimum to enter, no one said it is the intended, it's not the same thing.
If all the group is at minimum do not expect an easy peasy run, especially random people and more so with a language barrier, but if i want to take a friend that at minimum i'm allowed to do so.
btw, i know the pally and he is not geared at all, only hit 70 and doing the VT to get the T1 set..
Though i'm not sure what gear someone should have to actually be at 1600. I think the random green from the new zones give higher.
Agree totally, everyone, who knows DnD a bit, must simply agree!
@diogene0 this is still not a T2 dungeon and it has a hook, this is a premade party composition, not a random PUG team from matchmaking.
Hold on, i know, what you want to say, but dungeons should be doable by average PUGs too, not just guild runs.
BTW VT is one of the easiest, let's see something harder!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
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Good Grp play. Ofc its much faster if you take a TR instead of a CW, but really nice job. This vid is just another proof that claiming is easier to trying ^^. Sry, but its only VT. Isnt that hard to click a casket and isnt that hard to aviod red stripes. In mod 5 no one played this boss with tactic. Now? Well...learn it ^^
Load yourself with temp HP, charge a group of mobs with a CC, taunt and let group CC them. Did plenty of t1 and t2 with my paladin.
Only thing i feel imposible "legal" is last boss on t2 dungeons.
Gear doesn't matter. It merely means a faster kill but I know for a fact I could do that for 2x the time it took with no major disaster.
ToS and GWD are possible, it's just that there is a lot of stuff to learn for people new to the fight, and if you don't know them, don't try different things, you'll just wipe and wipe again. T2 bosses have real mechanics, and they're quite complex, but once you know the fight it's doable.
I won't provide a video for now, I'm not in a guild, and it's hard to find people who either know the fight or aren't tired after spending 1h or so on the said boss to kill it once they know what to expect and what to do. This is something I'd rather do with people I know and I'm fine with that, so I'll let people learn the fight first and then I'll make a nice video.
you talk about mitigation if the monster go behind you that happens to tank class you expect to mitigate that attack? my guardian fighter dies only if i allow monsters go to my back.( that can happen with the lag in valindra).
so, you have 2 damage dealers in this dungeon "old school", but dont need. in other dungeons more hard, you can replace that damage dealers for cws and still do your job better, what dont happen if you do the oposite (maybe a super geared charater of 10000 dollars).
and that show what i say since in beggining. first, is necessary put cw in your place and, from there, balance the game.
the same movie again: the guy take your broken cw or side kick dc and say "oh, is fine" because, for the first time in your life in this game, need think about your first step in a fight when other classes need... dodge dont having dodge.
ps: now that is time of justice: seing the part of mobs, is not only because cw have a broken damage that he do your damage, but because he spread enemies all the times to all the sides using this broken daily+cc. post m4 cw have a broken damage and is anoyng for low range/aoe classes like gwfs.
I think you never got a real good GWF in your grp. CWs ar not the top DDs anymore.
is this video he over dps one. BUT is not that what i said in this part: what i said here is: how that class is anoyng to a certain playstyle. for example, use ws+wms (by far the most powerfull damage combo of the class today... maybe of the game)
It prones the mobs, making it safer for his CW to teleport in close and use Icy terrain and Steal Time, BUT it scatters them around, making the GWF's AoEs do much less damage.
Tht is not really true, just seems so, because they get toppled backwards...
It might move them back a feet or a few, but no comparison to the bouncing DC Sunburst or the fighter smashes do. And the GWF AoE works nicely on the proned mobs (or did in Mod 3 when I regularly played GWF, and Shard was still good and often used).
Much less than OF, and GWFs never complained about being able to be GWFs, mindlessly hitting stuff surrounded by a horde of npcs. Shard does more good than harm. It means less time running around like a chicken not to stand in red. And with the CD reduction feat it's now an acceptable CC spell.
Not everyone can form a team
Maybe there should be a Team DD but it should not be a requirement
So you each have no more than a 1600 ilvl... which is the suggested level to enter and defeat her.
I think this post is a joke. There are other classes that can work in a group. Using the massively nerf-needed CW class... To prove your point makes it less credible.
sometimes shard have this behavior, but is not my big problem here. copy and past what i saind in other topic:
"example: in the past, cws put all the spread enemies in a small point using singularity and shot a shard that prone the enemies for a few time (broken feats made enemies die in process... hahah). today is the oposite, you spread, sustain the position for a certain time (less now, yes), and, during that, dps using dots (the main damage resourse of the class)."
a certain gwf dont complain - or understand, have a playstyle interest, etc - dont change the fact - is a fact - that this guys dont have range to hit multiples enemies. just look this video, many times you see gwf hit 1/2 enemies using wms and the other 3 are spread to all the sides.
Add me to your friends list, I can organise a group for you.
True...and this one he over dpsed isnt good. Can happen. Only "anoying" skill is Opression for me as a GWF when i use IBS. Shard? Still can use WMS. And i like when mobs try to cast and a shard interrupt them ^ ^.