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T1 dungeons are not difficult at all, here is why (video)

diogene0diogene0 Member Posts: 2,894 Arc User
edited April 2015 in PvE Discussion
I get killed in one hit since I have no dodge
Paladins have no shield and die all the time to thrash mobs
The difficulty is insane
You need 2-3 CWs to maintain permanent control on NPCs not to wipe all the time

All this can be found on the forums. So I accepted the challenge and made a little video.

https://www.youtube.com/watch?v=2hfmkTjrfrE

All the claims about T1 dungeons being too hard especially for some "special" classes are BS. :)
Post edited by diogene0 on
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Comments

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    diogene0 wrote: »
    All this can be found on the forums. So I accepted the challenge and made a little video.

    https://www.youtube.com/watch?v=2hfmkTjrfrE

    All the claims about T1 dungeons being too hard especially for some "special" classes are BS. :)

    Difficulty is a subjective thing, though. This is all from my experience:

    If I go in to a T1 dungeon with a good team, we are likely to win. From that point of view, they are not "too hard".

    If I solo queue in to any T1 dungeon, we are likely to fail. Heck, we probably won't even get past the first boss. In VT, the team probably won't even get past the portal room. From that point of view, they are "too hard".

    I do think that some complaints are overblown. But I don't think it is fair to dismiss all complaints as overblown.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited April 2015
    delete another thread, i'll still be here to remind you you fail~
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    Nice run, btw, I am not sure if you are also having this issue, but VT seems hit and miss with severe lag. Sometimes, our teams will go into VT and it will be fine, other times, our team will go in and then lag so bad that the entire team gets disconnected. The issue only seems to occur in VT and I don't know what causes it. Also, why ice storm as secondary daily leading up to boss and why no spell twisting? If you going thaum, (I have always preferred ren myself) I would have thought spell twisting an obvious choice.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited April 2015
    Entire party is decked out. People have to be nearly BiS and all have hardcore lightning reflexes just to enjoy themselves?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Nice run, btw, I am not sure if you are also having this issue, but VT seems hit and miss with severe lag. Sometimes, our teams will go into VT and it will be fine, other times, our team will go in and then lag so bad that the entire team gets disconnected. The issue only seems to occur in VT and I don't know what causes it. Also, why ice storm as secondary daily leading up to boss and why no spell twisting? If you going thaum, (I have always preferred ren myself) I would have thought spell twisting an obvious choice.

    I have spell twisting, and ice storm because it's a good daily on CC immune npcs, and sometimes, bosses, but I've stopped reading what others do in the library, since that anything you post against the mainstream way to play a CW ends up in a witch hunt. The truth is half of the posts in the library come from ignorant people repeating false or outdated stuff others said. So ice storm isn't that bad when you have less than 5 adds but more than one and all of them have CC immunity or a very high CC resistance. Or when you can kill the non CC immunes ones with ice storm.

    I remember reading some beta guides about CWs stating that oppressive force was terrible, tried to argue against that and it didn't end well. So if you want to play your CW well, stop reading the library and test stuff by yourself. Most of the library population seems quite obtuse, reluctant to change. :p
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    diogene0 wrote: »
    I have spell twisting, and ice storm because it's a good daily on CC immune npcs, and sometimes, bosses, but I've stopped reading what others do in the library, since that anything you post against the mainstream way to play a CW ends up in a witch hunt. The truth is half of the posts in the library come from ignorant people repeating false or outdated stuff others said. So ice storm isn't that bad when you have less than 5 adds but more than one and all of them have CC immunity or a very high CC resistance. Or when you can kill the non CC immunes ones with ice storm.

    I remember reading some beta guides about CWs stating that oppressive force was terrible, tried to argue against that and it didn't end well. So if you want to play your CW well, stop reading the library and test stuff by yourself. Most of the library population seems quite obtuse, reluctant to change. :p

    I don't disagree, just curious, I personally run with OF+Sing/ice knife. Also, I very much do test stuff for myself and tend to run some unique builds :p

    Btw, you never answered my question about VT lag :p
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    I don't disagree, just curious, I personally run with OF+Sing/ice knife. Also, I very much do test stuff for myself and tend to run some unique builds :p

    Btw, you never answered my question about VT lag :p

    Lag seems quite random and I can't really tell you why unless cryptic releases how their server works, how instances are organized, on which shards and so on. I noticed a pattern with adds from the final boss after a wipe (it's not always true sadly, but Valindra's adds seem to generate some lag), but sometimes, the instance will be unplayable from the beginning, and it's better to disband and reform to get on a cleaner server shard.

    If you're experiencing a lag spike: wipe and wait for 2 minutes, if your instance isn't FUBAR usually the issue will solve itself, otherwise, disband and reform. It's not completely random, it's just that we don't know why.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited April 2015
    What kind of gear do tank and healer have?

    You can't say "lol iz EZ" if there is a possibility that your tank have 2.4k ilevel.

    I'll believe the PvE is fine when we'll see vids of 1600-1700 ilvl group, which is the INTENDED gear for the dungeons.
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  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited April 2015
    lerdocix wrote: »
    What kind of gear do tank and healer have?

    You can't say "lol iz EZ" if there is a possibility that your tank have 2.4k ilevel.

    I'll believe the PvE is fine when we'll see vids of 1600-1700 ilvl group, which is the INTENDED gear for the dungeons.

    Same argument as CN 9200, it's the minimum to enter, no one said it is the intended, it's not the same thing.
    If all the group is at minimum do not expect an easy peasy run, especially random people and more so with a language barrier, but if i want to take a friend that at minimum i'm allowed to do so.
    btw, i know the pally and he is not geared at all, only hit 70 and doing the VT to get the T1 set..
    Though i'm not sure what gear someone should have to actually be at 1600. I think the random green from the new zones give higher.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    Nice video, proves my point perfectly. Meaning the dungeons are made for damage avoidance not damage mitigation. We see how a CW can 'tank' thru contol. Let me help you understand. Take two classes and put them in melee range, you all pretty much fought in melee anyway. One class can be a CW , the other GF/OP/GWF. What will happen if either of these takes multiple hits from 1 trash mob or a single hit from multiple trash mobs? The answer is they fall. The cloth wearing caster and the plate wearing, defences and temp HP stacking tank fall in exactly the same way. THIS is wrong. If you dont see the problem with that we are really done talking.

    But since I want to be reasonable I'll explain it again in simple terms. The tank classes should be able to mitigate and tank using their tools ( temp hp, large DR, shields etc ) the same way a CW can mitigate using his control and dps. Make sense ?

    Agree totally, everyone, who knows DnD a bit, must simply agree!

    @diogene0 this is still not a T2 dungeon and it has a hook, this is a premade party composition, not a random PUG team from matchmaking.

    Hold on, i know, what you want to say, but dungeons should be doable by average PUGs too, not just guild runs.

    BTW VT is one of the easiest, let's see something harder!
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  • syrickwolfsyrickwolf Member Posts: 102
    edited April 2015
    go do a t2 and come back and say this. valindras tower is easy as hell. t2 ares super hard. and also do it without a cleric. me and my guildmates did it today. all but the final boss. we let the sw go and took a dc up for the final boss because it was too hard for us. and we arent bis or near that just skilled. i wish i had recorded it.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited April 2015
    diogene0 wrote: »
    All this can be found on the forums. So I accepted the challenge and made a little video.

    https://www.youtube.com/watch?v=2hfmkTjrfrE

    All the claims about T1 dungeons being too hard especially for some "special" classes are BS. :)

    Good Grp play. Ofc its much faster if you take a TR instead of a CW, but really nice job. This vid is just another proof that claiming is easier to trying ^^. Sry, but its only VT. Isnt that hard to click a casket and isnt that hard to aviod red stripes. In mod 5 no one played this boss with tactic. Now? Well...learn it ^^

  • h478hmjd9h3drh478hmjd9h3dr Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2015
    You get oneshooted in t1 and t2 been a tank? yeah, but only if you are reckless. You still think you can face tank anything. Wrong.

    Load yourself with temp HP, charge a group of mobs with a CC, taunt and let group CC them. Did plenty of t1 and t2 with my paladin.

    Only thing i feel imposible "legal" is last boss on t2 dungeons.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    lerdocix wrote: »
    What kind of gear do tank and healer have?

    You can't say "lol iz EZ" if there is a possibility that your tank have 2.4k ilevel.

    I'll believe the PvE is fine when we'll see vids of 1600-1700 ilvl group, which is the INTENDED gear for the dungeons.

    Gear doesn't matter. It merely means a faster kill but I know for a fact I could do that for 2x the time it took with no major disaster.
    You get oneshooted in t1 and t2 been a tank? yeah, but only if you are reckless. You still think you can face tank anything. Wrong.

    Load yourself with temp HP, charge a group of mobs with a CC, taunt and let group CC them. Did plenty of t1 and t2 with my paladin.

    Only thing i feel imposible "legal" is last boss on t2 dungeons.

    ToS and GWD are possible, it's just that there is a lot of stuff to learn for people new to the fight, and if you don't know them, don't try different things, you'll just wipe and wipe again. T2 bosses have real mechanics, and they're quite complex, but once you know the fight it's doable.

    I won't provide a video for now, I'm not in a guild, and it's hard to find people who either know the fight or aren't tired after spending 1h or so on the said boss to kill it once they know what to expect and what to do. This is something I'd rather do with people I know and I'm fine with that, so I'll let people learn the fight first and then I'll make a nice video.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    Nice video, proves my point perfectly. Meaning the dungeons are made for damage avoidance not damage mitigation. We see how a CW can 'tank' thru contol. Let me help you understand. Take two classes and put them in melee range, you all pretty much fought in melee anyway. One class can be a CW , the other GF/OP/GWF. What will happen if either of these takes multiple hits from 1 trash mob or a single hit from multiple trash mobs? The answer is they fall. The cloth wearing caster and the plate wearing, defences and temp HP stacking tank fall in exactly the same way. THIS is wrong. If you dont see the problem with that we are really done talking.

    But since I want to be reasonable I'll explain it again in simple terms. The tank classes should be able to mitigate and tank using their tools ( temp hp, large DR, shields etc ) the same way a CW can mitigate using his control and dps. Make sense ?

    you talk about mitigation if the monster go behind you that happens to tank class you expect to mitigate that attack? my guardian fighter dies only if i allow monsters go to my back.( that can happen with the lag in valindra).
  • raydrootraydroot Member, NW M9 Playtest Posts: 110 Arc User
    edited April 2015
    I've ran 15 random queue ELOL 1600ils with only 2 successful runs. Getting a few experienced players means the difference.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2015
    by the way, the secundary damage dealer do more damage than one primary damage dealer, and got close to the other primary (both should do 2times more).

    so, you have 2 damage dealers in this dungeon "old school", but dont need. in other dungeons more hard, you can replace that damage dealers for cws and still do your job better, what dont happen if you do the oposite (maybe a super geared charater of 10000 dollars).

    and that show what i say since in beggining. first, is necessary put cw in your place and, from there, balance the game.

    the same movie again: the guy take your broken cw or side kick dc and say "oh, is fine" because, for the first time in your life in this game, need think about your first step in a fight when other classes need... dodge dont having dodge.

    ps: now that is time of justice: seing the part of mobs, is not only because cw have a broken damage that he do your damage, but because he spread enemies all the times to all the sides using this broken daily+cc. post m4 cw have a broken damage and is anoyng for low range/aoe classes like gwfs.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited April 2015
    zacazu wrote: »
    post m4 cw have a broken damage and is anoyng for low range/aoe classes like gwfs.

    I think you never got a real good GWF in your grp. CWs ar not the top DDs anymore.

  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2015
    spideymt wrote: »
    I think you never got a real good GWF in your grp. CWs ar not the top DDs anymore.

    is this video he over dps one. BUT is not that what i said in this part: what i said here is: how that class is anoyng to a certain playstyle. for example, use ws+wms (by far the most powerfull damage combo of the class today... maybe of the game)
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited April 2015
    Right, Zacazu is referring to diogene0's use of Shard of the Endless Avalanche.

    It prones the mobs, making it safer for his CW to teleport in close and use Icy terrain and Steal Time, BUT it scatters them around, making the GWF's AoEs do much less damage.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    Right, Zacazu is referring to diogene0's use of Shard of the Endless Avalanche.

    It prones the mobs, making it safer for his CW to teleport in close and use Icy terrain and Steal Time, BUT it scatters them around, making the GWF's AoEs do much less damage.

    Tht is not really true, just seems so, because they get toppled backwards...

    It might move them back a feet or a few, but no comparison to the bouncing DC Sunburst or the fighter smashes do. And the GWF AoE works nicely on the proned mobs (or did in Mod 3 when I regularly played GWF, and Shard was still good and often used).
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Tht is not really true, just seems so, because they get toppled backwards...

    It might move them back a feet or a few, but no comparison to the bouncing DC Sunburst or the fighter smashes do. And the GWF AoE works nicely on the proned mobs (or did in Mod 3 when I regularly played GWF, and Shard was still good and often used).

    Much less than OF, and GWFs never complained about being able to be GWFs, mindlessly hitting stuff surrounded by a horde of npcs. Shard does more good than harm. It means less time running around like a chicken not to stand in red. And with the CD reduction feat it's now an acceptable CC spell.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited April 2015
    I did not look at the Vid... but I have yet to get in an epic DD and win

    Not everyone can form a team

    Maybe there should be a Team DD but it should not be a requirement
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    diogene0 wrote: »
    All this can be found on the forums. So I accepted the challenge and made a little video.

    https://www.youtube.com/watch?v=2hfmkTjrfrE

    All the claims about T1 dungeons being too hard especially for some "special" classes are BS. :)

    So you each have no more than a 1600 ilvl... which is the suggested level to enter and defeat her.

    I think this post is a joke. There are other classes that can work in a group. Using the massively nerf-needed CW class... To prove your point makes it less credible.
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2015
    Right, Zacazu is referring to diogene0's use of Shard of the Endless Avalanche.

    It prones the mobs, making it safer for his CW to teleport in close and use Icy terrain and Steal Time, BUT it scatters them around, making the GWF's AoEs do much less damage.

    sometimes shard have this behavior, but is not my big problem here. copy and past what i saind in other topic:

    "example: in the past, cws put all the spread enemies in a small point using singularity and shot a shard that prone the enemies for a few time (broken feats made enemies die in process... hahah). today is the oposite, you spread, sustain the position for a certain time (less now, yes), and, during that, dps using dots (the main damage resourse of the class)."

    a certain gwf dont complain - or understand, have a playstyle interest, etc - dont change the fact - is a fact - that this guys dont have range to hit multiples enemies. just look this video, many times you see gwf hit 1/2 enemies using wms and the other 3 are spread to all the sides.
  • jonnybggjonnybgg Member Posts: 51
    edited April 2015
    There needs to be something in between non-epic and epic dungeons. One is way too easy. The other is way too impossible.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    urlord283 wrote: »
    I did not look at the Vid... but I have yet to get in an epic DD and win

    Not everyone can form a team

    Maybe there should be a Team DD but it should not be a requirement

    Add me to your friends list, I can organise a group for you.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited April 2015
    zacazu wrote: »
    is this video he over dps one.

    True...and this one he over dpsed isnt good. Can happen. Only "anoying" skill is Opression for me as a GWF when i use IBS. Shard? Still can use WMS. And i like when mobs try to cast and a shard interrupt them ^ ^.

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