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instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
edited April 2015 in General Discussion (PC)
Level 70 GWF.. just over 1800 GS, sorry, "Item Level". Got my new artifacts. Even invested in the Imperial Dragon cloak to match my belt.

I had finished Dread Ring and Sharandar before Mod 6, and was working on IWD. Have 4/7 Tyranny of Dragons boons. I find the Well of the Dragons to be a "comfortable" zone to fight in, but there's no reason for me to be there since they nerfed (and made obsolete) the armor set I'd been working a few months to get. Dread Ring and Sharandar are about as easy as always. IWD is impossible.. one shot -> healing potion -> one shot -> death.

Non-epic (3-character) dungeons are a joke, difficulty-wise. I could solo them. Epic dungeons are a joke, difficulty-wise. See the IWD reference above. But usually that first shot results in death.

I have no interest in PvPing.

So... now what? Seriously... now what? There is, quite literally, nothing to do with this character.

I hang out in Protector's Enclave.. help out guildmates as needed, especially since I go through the Elemental Evil stuff like a weedwhacker through dried grass.. helped out a guildie earlier tonight in Dread Ring... I think I used one potion during the boss fight in the Phantasmal Fortress, and that was it.

A lot of people I know are in this same boat... we were on the cusp of "great", and now we're the "tweens" that can't really do much.
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"...I grab my wiener and charge!" - ironzerg79
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    ...what I do:
    Level all my chars' professions, mint some AD on the aside. Let my alts invoke/LS-creep to 70. Level a Pally (just dinged 65) in the meantime, next take my TR - out of spite in GG gear - through SpinRise (yeah, might also not work...). Then alt by alt go through SpinRise to get the EE ArtiWeapons. One of the moments when being an alt-o-holic pays off - in some fashion. When this is done, either something will have happened, and/or hopefully there'll be meaningful stuff on the test server to do, or I might choose which char I'll focus on to really get to ILvl 3k so he/she can go into epic dungeons.

    Oh, you mean meaningful gameplay with your not-undergeared, not-BiS (single) main character? I'm afraid that hasn't been on Cryptics design goal list.

    One (though also quite pain-) somewhat meaningful thing you still might do: Kill Grimak over and over again to make yourself a Pure or Trance Terror enchantment. That thing plain rocks.
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited April 2015
    1800IL is not very high. Work towards getting 3000 :)
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited April 2015
    Neverwinter trade mark all along..its either too hard or too easy...too buffed or too nerf to the ground..never really touch the sweet spot..its alwaz been this way..just look at the past module..only this mod..they went too far...too many things is out of place...

    Hopefully the new team will change that
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    1800IL is not very high. Work towards getting 3000 :)

    I'm almost at 3600 and certain dailies are still brutally hard (*cough* Nimbus Tower *cough*). I've pushed defense up to 12k, and 38.5% DR is still a full ten percent less than it was pre-mod 6. Color me frustrated.

    Then there are places that I hate going to because they're just exercises in frustration. Take, for example, eLOL. The final fight relies way too much on luck instead of skill -- if you get hit with chained knockdowns, you're dead, and no amount of skill can help you. If you're lucky enough to not get hit with them, you live.

    What to do at 70? Precious little, I'm afraid. Sharandar is doable, Dread Ring is dicey, and (at least in my experience) IWD and WoD are no-go areas.

    Devs: give us our combat regen back. No joke -- you have no idea how much taking that away destroys our ability to do dailies. While you're at it, roll the potion cooldown back to 12 seconds. There was no -- repeat, ***NO*** reason to change either of those.
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  • shahafnoyshahafnoy Member Posts: 26 Arc User
    edited April 2015
    1800IL is not very high. Work towards getting 3000 :)

    Thats a lovely idea!
    But i guess since you offered it, you havent tried looking for a group for T1 [!] with less then 2.5k TIL, Right?

    Thats what ppl are looking for, so unless you got an active guild and\or loads of pve friends, you wont get invited to runs.
    Arohan - 3k CW
    Arohan-DC - 3k DC
    Che Guevara - 3.6k OP tank
    Hodor - 2.6k GWF
  • edited April 2015
    This content has been removed.
  • imit8rimit8r Member Posts: 74 Arc User
    edited April 2015
    hustin1 wrote: »
    Devs: give us our combat regen back. No joke -- you have no idea how much taking that away destroys our ability to do dailies. While you're at it, roll the potion cooldown back to 12 seconds. There was no -- repeat, ***NO*** reason to change either of those.

    Quick question, have you been trying these dailies with a healer companion? I use mine and have no problems with any of the dailies.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    Nope, I've been using my chicken. I can try it with my Cleric Disciple, at the cost of 6k HP and a ton of defense...
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2015
    hustin1 wrote: »
    I'm almost at 3600 and certain dailies are still brutally hard (*cough* Nimbus Tower *cough*). I've pushed defense up to 12k, and 38.5% DR is still a full ten percent less than it was pre-mod 6. Color me frustrated.

    Could you please tell me which class are you playing? Thank you.
    fkze9t.jpg
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    Could you please tell me which class are you playing? Thank you.

    Stormwarden archer HR, *heavy* build emphasis on survivability.

    (and no, respeccing is a non-starter, don't even go there)
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • baszun67baszun67 Member Posts: 89
    edited April 2015
    hustin1 wrote: »
    Nope, I've been using my chicken. I can try it with my Cleric Disciple, at the cost of 6k HP and a ton of defense...

    I run like 7k defense and have almost as much dr as you state with 12k. Do all these 'tough' zone dailies in less than an hour. Mayhaps try a calculator? Or re roll TR.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    baszun67 wrote: »
    I run like 7k defense and have almost as much dr as you state with 12k. Do all these 'tough' zone dailies in less than an hour. Mayhaps try a calculator? Or re roll TR.

    How nice...okay, time for a screenshot. Saving this spot for one. Back in a jiffy.

    screenshot_2015_04_27_02_30_53.jpg

    screenshot_2015_04_27_02_31_10.jpg
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    My HR got to 70, full set of T1 gear.. not much going on T2 right now. Got bored, was in the same boat. Had all my boons done on this toon. Didn't have any problems as trapper at all in any of the content.

    Rolled a baby OP, got to 70 over the weekend and gearing her up along with working on boons. It was extremely brutal not having any piece of PvE gear that can be purchased with a chest enhancement slot. This toon is taking most of my time for now.

    Otherwise yeah, there really isn't much else to do besides get to 70. This mod really falls short. Already tired of playing the same old dungeons. Plus there is no Elemental Evil "story line". Just grind grind grind. Maybe the "story" continues in mod 7 which will tie something all together, whatever that is.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2015
    hustin1 wrote: »
    Stormwarden archer HR, *heavy* build emphasis on survivability.

    (and no, respeccing is a non-starter, don't even go there)

    No, don't worry I won't tell you how to play your class, I was just curious. Thank you for answering my question.
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    ▄▀▄▀ Check out my blog for more information and cool videos: NWO-Battleground ▀▄▀▄
    Proud founder of the 'Primacy' alliance
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    No, don't worry I won't tell you how to play your class, I was just curious. Thank you for answering my question.

    Sorry...I get really defensive about that. If I had a nickel for every time someone said, "respec to Trapper"...
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    hustin1 wrote: »
    Sorry...I get really defensive about that. If I had a nickel for every time someone said, "respec to Trapper"...
    It is a lot easier. Ridiculously so, in fact. I have both an Archer and a Trapper with the Archer being way better geared - the Trapper is just in the Green gear from the Minsc & Boo quests. The Trapper is having a far easier time in the EE content.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • newnickunregisterednewnickunregistered Member Posts: 106 Arc User
    edited April 2015
    Similar problem (though with worse gear). Got to 70, can hardly beat any (usually first) boss in t1s - not sure they even drop the right seals, last time what I picked from VT golem looked like Valindra seals, go figure, I don't think I should even try t2s and I don't like pvp. Looks like its game over then.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    alkemist80 wrote: »
    [...]
    Rolled a baby OP, got to 70 over the weekend and gearing her up along with working on boons. It was extremely brutal not having any piece of PvE gear that can be purchased with a chest enhancement slot. This toon is taking most of my time for now.

    Otherwise yeah, there really isn't much else to do besides get to 70. This mod really falls short. Already tired of playing the same old dungeons. Plus there is no Elemental Evil "story line". Just grind grind grind. Maybe the "story" continues in mod 7 which will tie something all together, whatever that is.

    ...this does give you a hint for starters: WoD until you got those 15 fangs for the eternal chest piece. Not digressing from your global judgement, though... :^/


    And @hustin1: Yup, Archers got imperially shafted with this Mod - many "newly refurbished" zones barely playable as the mobs are too tightly packed, little chance to do the dodge-o-rama thing...

    ...one suggestion: IIRC you had all the companions, so you could give the owl a try. Its aggro magnet function might give you a bunch of reds trying to punch it, toss an StS-storm cloud above that furball, and snipe from the sidelines... ...tried around a bit with my Archer, and that was (not owl but mimic) the only way I stood a resonable chance. But as opposed to the overly cuddly mimic, who always is on the lookout for new friends, the owl is way more controllable...
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    Something just occurred to me. With an AC of 26 and 12,202 defense, shouldn't DR be 43%? BUG?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    Started a new character. Having fun in the low-level dungeons. Nice scenery... little lag... fighting my way through everything for truth, justice and Lord Protector!

    I love my little 30 point crits. They're so adorable.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    hustin1 wrote: »
    I'm almost at 3600 and certain dailies are still brutally hard (*cough* Nimbus Tower *cough*). I've pushed defense up to 12k, and 38.5% DR is still a full ten percent less than it was pre-mod 6. Color me frustrated.

    Then there are places that I hate going to because they're just exercises in frustration. Take, for example, eLOL. The final fight relies way too much on luck instead of skill -- if you get hit with chained knockdowns, you're dead, and no amount of skill can help you. If you're lucky enough to not get hit with them, you live.

    What to do at 70? Precious little, I'm afraid. Sharandar is doable, Dread Ring is dicey, and (at least in my experience) IWD and WoD are no-go areas.

    Devs: give us our combat regen back. No joke -- you have no idea how much taking that away destroys our ability to do dailies. While you're at it, roll the potion cooldown back to 12 seconds. There was no -- repeat, ***NO*** reason to change either of those.

    Yup...so many no go areas that used to be truly enjoyable...is making this game a no go game...bloody hell.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    ...this does give you a hint for starters: WoD until you got those 15 fangs for the eternal chest piece. Not digressing from your global judgement, though... :^/

    Oh yeah, the Elemental gear certainly crossed my mind. I think the dragon fang currency was a bad idea to add in. For people/characters that played Mod 4/5, they would of had it banked up, but for a very fresh toon, that is like another 4-6 days maybe, IF the WoD quests can be done. Not saying I couldn't group up but I find it to be a hindsight on their part. Just dragon coins and AD, no prob.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    shahafnoy wrote: »
    Thats a lovely idea!
    But i guess since you offered it, you havent tried looking for a group for T1 [!] with less then 2.5k TIL, Right?

    Thats what ppl are looking for, so unless you got an active guild and\or loads of pve friends, you wont get invited to runs.

    You may not want to hear this.. but its the truth, there is no reason to run those t1s, zero. t2 Armour set is the bis in game at moment, but since they are much harder, dont bother. (if your ready, you can start by farming first boss tos and just do that over and over, hard to find groups to do this with, most want to waste time trying to complete it actually)

    get jewlery to 25, buy shirt and pants, work on 4th artifact. Then stop playing, t1s can actually COST you money, not make you any. Sounds moronic but its the case. You do better doing nothing for a month or two in this mod, save your leadership ad and work on weapon enchant to trancendant next.

    Run by the roots every day(terror enchant 4-5k on ah every day) and arcane reservoir weekly, add in a few dread ring runs as well. Viola, I just made you more money then doing any of that group t1 stuff.

    I know that sounds boring and it is, but really there is nothing to do, but wait and work on getting your toon(s) ready for later for t2 work.

    Unless some changes are made in game, that is what we have to work with.
  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited April 2015
    silverkelt wrote: »
    You may not want to hear this.. but its the truth, there is no reason to run those t1s, zero. t2 Armour set is the bis in game at moment, but since they are much harder, dont bother. (if your ready, you can start by farming first boss tos and just do that over and over, hard to find groups to do this with, most want to waste time trying to complete it actually)

    get jewlery to 25, buy shirt and pants, work on 4th artifact. Then stop playing, t1s can actually COST you money, not make you any. Sounds moronic but its the case. You do better doing nothing for a month or two in this mod, save your leadership ad and work on weapon enchant to trancendant next.

    Run by the roots every day(terror enchant 4-5k on ah every day) and arcane reservoir weekly, add in a few dread ring runs as well. Viola, I just made you more money then doing any of that group t1 stuff.

    I know that sounds boring and it is, but really there is nothing to do, but wait and work on getting your toon(s) ready for later for t2 work.

    Unless some changes are made in game, that is what we have to work with.

    I'll have to disagree here, T1 dungeons are the ones that can grant the most AD, they drop Artifact sets while T2 only gives character bound items.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    Level 70 GWF.. just over 1800 GS, sorry, "Item Level". Got my new artifacts. Even invested in the Imperial Dragon cloak to match my belt.

    I had finished Dread Ring and Sharandar before Mod 6, and was working on IWD. Have 4/7 Tyranny of Dragons boons. I find the Well of the Dragons to be a "comfortable" zone to fight in, but there's no reason for me to be there since they nerfed (and made obsolete) the armor set I'd been working a few months to get. Dread Ring and Sharandar are about as easy as always. IWD is impossible.. one shot -> healing potion -> one shot -> death.

    Non-epic (3-character) dungeons are a joke, difficulty-wise. I could solo them. Epic dungeons are a joke, difficulty-wise. See the IWD reference above. But usually that first shot results in death.

    I have no interest in PvPing.

    So... now what? Seriously... now what? There is, quite literally, nothing to do with this character.

    I hang out in Protector's Enclave.. help out guildmates as needed, especially since I go through the Elemental Evil stuff like a weedwhacker through dried grass.. helped out a guildie earlier tonight in Dread Ring... I think I used one potion during the boss fight in the Phantasmal Fortress, and that was it.

    A lot of people I know are in this same boat... we were on the cusp of "great", and now we're the "tweens" that can't really do much.

    Respectfully...I am not sure if you are bragging or complaining.
    I think there is as much fun in the journey as there is in the power one acquires when succeeding at accomplishing what and where your PC is now. The challenge then is refining your awareness to find in game ways to enjoy and use it.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    linoge63 wrote: »
    Respectfully...I am not sure if you are bragging or complaining.
    I think there is as much fun in the journey as there is in the power one acquires when succeeding at accomplishing what and where your PC is now. The challenge then is refining your awareness to find in game ways to enjoy and use it.

    I think a good description of what I'm doing would be "lamenting"... don't get me wrong, being overpowered for the level 60-70 stuff is great for guildmates who are stuck and need help... but there is no long anything to work towards... I don't last a minute in an Epic dungeon, and upgrading my artifacts (without dropping any more money into this <font color="orange">HAMSTER</font> until they start fixing stuff) is a very, very slow and painful process.

    I agree.. the fun in a game is the journey. However, I have no more journey, and I refuse to wander around aimlessly.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    umsche wrote: »
    I'll have to disagree here, T1 dungeons are the ones that can grant the most AD, they drop Artifact sets while T2 only gives character bound items.

    I didnt say t2 granted any AD, its just you will want to run them to get your BiS armor, if you care enough that is.

    if you blow enough keys doing t1s, you will not come out ahead.
  • leafusleafus Member Posts: 10 Arc User
    edited April 2015
    Suggestion:

    Leave the Sharandar and Dread Ring Campaigns level 70. I don't think making the mobs level 72 and forcing grouping for landscape content is the way to go. Force grouping for dungeons that's fine. The change to forced grouping for landscape mobs has ruined this game for me.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    leafus wrote: »
    Suggestion:

    Leave the Sharandar and Dread Ring Campaigns level 70. I don't think making the mobs level 72 and forcing grouping for landscape content is the way to go. Force grouping for dungeons that's fine. The change to forced grouping for landscape mobs has ruined this game for me.

    I agree....but revert sharandar and dread ring back to level 60 and any other area that was blashphemed into level 70 from 60...but yeah...the game has placed its head right in the toilet with changing level 60 areas into 70+ and the enforcing of groups to be successful.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2015
    Don't worry, they are working on exciting new content......FOR PVP!
    twitch.tv/kaligold
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